Struct SceneBuilderSchema2Settings
Contents
[
Hide
]SceneBuilderSchema2Settings structure
Defines configurable options for converting SceneBuilder to GlbImage
public struct SceneBuilderSchema2Settings
Properties
| Name | Description |
|---|---|
| static Default { get; } | |
| static WithGpuInstancing { get; } | |
| CompactVertexWeights { get; set; } | if meshes have Skin Weights, defines the output vertex element format: - True: Short - False: Float |
| GpuMeshInstancingMinCount { get; set; } | determines the mínimum number mesh instances required to enable Gpu mesh instancing. |
| MergeBuffers { get; set; } | Merges all the Buffer objects into a single big buffer. Default value is TRUE. |
| UseStridedBuffers { get; set; } | When true, meshes will be created using strided vertices when possible. |
Remarks
Used by ToGltf2
See Also
- namespace Aspose.CAD.FileFormats.GLB.Scenes
- assembly Aspose.CAD