SceneBuilderSchema2Settings.GpuMeshInstancingMinCount

SceneBuilderSchema2Settings.GpuMeshInstancingMinCount property

determines the mínimum number mesh instances required to enable Gpu mesh instancing.

public int GpuMeshInstancingMinCount { get; set; }

Remarks

Set to MaxValue to disable gpu instancing.

If set to a small value like 10, any mesh instance collection smaller than this will be instantiated using individual nodes, otherwise it will use Gpu Instancing extension.

See Also