SkinnedTransform.CalculateInverseBinding

CalculateInverseBinding(Matrix4x4, Matrix4x4)

Calculates the inverse bind matrix to use for runtime skinning.

public static Matrix4x4 CalculateInverseBinding(Matrix4x4 meshWorldTransform, 
    Matrix4x4 jointWorldTransform)
ParameterTypeDescription
meshWorldTransformMatrix4x4The world space Matrix4x4 of the mesh at the time of binding (POSE).
jointWorldTransformMatrix4x4The world space Matrix4x4 of the given bone joint at the time of binding (POSE).

Return Value

A Matrix4x4 representing the inverse bind transform.

See Also


CalculateInverseBinding(Matrix4x4Double, Matrix4x4Double)

public static Matrix4x4Double CalculateInverseBinding(Matrix4x4Double meshWorldTransform, 
    Matrix4x4Double jointWorldTransform)

See Also