Animation.CreateMorphChannel

CreateMorphChannel<TWeights>(Node, IReadOnlyDictionary<float, TWeights>, int, bool)

public void CreateMorphChannel<TWeights>(Node node, IReadOnlyDictionary<float, TWeights> keyframes, 
    int morphCount, bool linear = true)
    where TWeights : IReadOnlyList<float>

See Also


CreateMorphChannel<TWeights>(Node, IReadOnlyDictionary<float, (TWeights TangentIn, TWeights Value, TWeights TangentOut)>, int)

public void CreateMorphChannel<TWeights>(Node node, 
    IReadOnlyDictionary<float, (TWeights TangentIn, TWeights Value, TWeights TangentOut)> keyframes, 
    int morphCount)
    where TWeights : IReadOnlyList<float>

See Also


CreateMorphChannel(Node, IReadOnlyDictionary<float, SparseWeight8>, int, bool)

public void CreateMorphChannel(Node node, IReadOnlyDictionary<float, SparseWeight8> keyframes, 
    int morphCount, bool linear = true)

See Also


CreateMorphChannel(Node, IReadOnlyDictionary<float, (SparseWeight8 TangentIn, SparseWeight8 Value, SparseWeight8 TangentOut)>, int)

public void CreateMorphChannel(Node node, 
    IReadOnlyDictionary<float, (SparseWeight8 TangentIn, SparseWeight8 Value, SparseWeight8 TangentOut)> keyframes, 
    int morphCount)

See Also