Animation.CreateRotationChannel
CreateRotationChannel(Node, IReadOnlyDictionary<float, Quaternion>, bool)
public void CreateRotationChannel(Node node, IReadOnlyDictionary<float, Quaternion> keyframes,
bool linear = true)
See Also
CreateRotationChannel(Node, IReadOnlyDictionary<float, (Quaternion TangentIn, Quaternion Value, Quaternion TangentOut)>)
public void CreateRotationChannel(Node node,
IReadOnlyDictionary<float, (Quaternion TangentIn, Quaternion Value, Quaternion TangentOut)> keyframes)
See Also