Animation.CreateRotationChannel

CreateRotationChannel(Node, IReadOnlyDictionary<float, Quaternion>, bool)

public void CreateRotationChannel(Node node, IReadOnlyDictionary<float, Quaternion> keyframes, 
    bool linear = true)

See Also


CreateRotationChannel(Node, IReadOnlyDictionary<float, (Quaternion TangentIn, Quaternion Value, Quaternion TangentOut)>)

public void CreateRotationChannel(Node node, 
    IReadOnlyDictionary<float, (Quaternion TangentIn, Quaternion Value, Quaternion TangentOut)> keyframes)

See Also