Animation.CreateScaleChannel

CreateScaleChannel(Node, IReadOnlyDictionary<float, Vector3>, bool)

public void CreateScaleChannel(Node node, IReadOnlyDictionary<float, Vector3> keyframes, 
    bool linear = true)

See Also


CreateScaleChannel(Node, IReadOnlyDictionary<float, (Vector3 TangentIn, Vector3 Value, Vector3 TangentOut)>)

public void CreateScaleChannel(Node node, 
    IReadOnlyDictionary<float, (Vector3 TangentIn, Vector3 Value, Vector3 TangentOut)> keyframes)

See Also