Animation.CreateTranslationChannel
CreateTranslationChannel(Node, IReadOnlyDictionary<float, Vector3>, bool)
public void CreateTranslationChannel(Node node, IReadOnlyDictionary<float, Vector3> keyframes,
bool linear = true)
See Also
- class Node
- class Animation
- namespace Aspose.CAD.FileFormats.GLB
- assembly Aspose.CAD
CreateTranslationChannel(Node, IReadOnlyDictionary<float, (Vector3 TangentIn, Vector3 Value, Vector3 TangentOut)>)
public void CreateTranslationChannel(Node node,
IReadOnlyDictionary<float, (Vector3 TangentIn, Vector3 Value, Vector3 TangentOut)> keyframes)
See Also
- class Node
- class Animation
- namespace Aspose.CAD.FileFormats.GLB
- assembly Aspose.CAD