ImageGlb.AlternateWriteFileName
ImageGlb.AlternateWriteFileName property
When set to a FileName or a relative File Path, it will be used as the file name of the texture being written. When null, a default file name will be used.
public string AlternateWriteFileName { get; set; }
Remarks
if not sure about the image extension, using .* as extension will replace the extension with the appropiate one at the time of writing.
For more advanced scenarios, you can also use: ImageWriteCallback
See Also
- class ImageGlb
- namespace Aspose.CAD.FileFormats.GLB
- assembly Aspose.CAD