MaterialChannel.SetTexture
SetTexture(int, ImageGlb, ImageGlb, TextureWrapMode, TextureWrapMode, TextureMipMapFilter, TextureInterpolationFilter)
public Texture SetTexture(int texCoord, ImageGlb primaryImg, ImageGlb fallbackImg = null,
TextureWrapMode ws = TextureWrapMode.REPEAT, TextureWrapMode wt = TextureWrapMode.REPEAT,
TextureMipMapFilter min = TextureMipMapFilter.DEFAULT,
TextureInterpolationFilter mag = TextureInterpolationFilter.DEFAULT)
See Also
SetTexture(int, Texture)
public void SetTexture(int texSet, Texture tex)
See Also