MaterialChannel.SetTexture

SetTexture(int, ImageGlb, ImageGlb, TextureWrapMode, TextureWrapMode, TextureMipMapFilter, TextureInterpolationFilter)

public Texture SetTexture(int texCoord, ImageGlb primaryImg, ImageGlb fallbackImg = null, 
    TextureWrapMode ws = TextureWrapMode.REPEAT, TextureWrapMode wt = TextureWrapMode.REPEAT, 
    TextureMipMapFilter min = TextureMipMapFilter.DEFAULT, 
    TextureInterpolationFilter mag = TextureInterpolationFilter.DEFAULT)

See Also


SetTexture(int, Texture)

public void SetTexture(int texSet, Texture tex)

See Also