Skin.BindJoints

BindJoints(params Node[])

public void BindJoints(params Node[] joints)

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BindJoints(Matrix4x4, params Node[])

Binds a bone armature of Node to the associated skinned mesh.

public void BindJoints(Matrix4x4 meshBindTransform, params Node[] joints)
ParameterTypeDescription
meshBindTransformMatrix4x4The world transform matrix of the mesh at the time of binding.
jointsNode[]A collection of Node joints.

Remarks

This method uses the WorldMatrix value of each joint to computer the inverse bind matrix.

See Also


BindJoints((Node Joint, Matrix4x4 InverseBindMatrix)[])

Binds a bone armature of Node to the associated skinned mesh.

public void BindJoints((Node Joint, Matrix4x4 InverseBindMatrix)[] joints)
ParameterTypeDescription
jointsValueTuple`2[]A collection of Node joints, where each joint has an Inverse Bind Matrix.

See Also