Skin.BindJoints
Contents
[
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]BindJoints(params Node[])
public void BindJoints(params Node[] joints)
See Also
- class Node
- class Skin
- namespace Aspose.CAD.FileFormats.GLB
- assembly Aspose.CAD
BindJoints(Matrix4x4, params Node[])
Binds a bone armature of Node
to the associated skinned mesh.
public void BindJoints(Matrix4x4 meshBindTransform, params Node[] joints)
Parameter | Type | Description |
---|---|---|
meshBindTransform | Matrix4x4 | The world transform matrix of the mesh at the time of binding. |
joints | Node[] | A collection of Node joints. |
Remarks
This method uses the WorldMatrix
value of each joint to computer the inverse bind matrix.
See Also
- class Node
- class Skin
- namespace Aspose.CAD.FileFormats.GLB
- assembly Aspose.CAD
BindJoints((Node Joint, Matrix4x4 InverseBindMatrix)[])
Binds a bone armature of Node
to the associated skinned mesh.
public void BindJoints((Node Joint, Matrix4x4 InverseBindMatrix)[] joints)
Parameter | Type | Description |
---|---|---|
joints | ValueTuple`2[] | A collection of Node joints, where each joint has an Inverse Bind Matrix. |
See Also
- class Node
- class Skin
- namespace Aspose.CAD.FileFormats.GLB
- assembly Aspose.CAD