| GetDiffuseColor(uint, out Vector4F) | |
| GetDiffuseLine(uint, out U3dLine) | |
| GetLineMaterial(uint, out uint) | |
| GetLineSetDesc() | |
| GetMaterial(uint, out U3dAuthorMaterial) | |
| GetMaxLineSetDesc() | |
| GetNormal(uint, out Vector3F) | |
| GetNormalLine(uint, out U3dLine) | |
| GetPosition(uint, out Vector3F) | |
| GetPositionLine(uint, out U3dLine) | |
| GetSpecularColor(uint, out Vector4F) | |
| GetSpecularLine(uint, out U3dLine) | |
| GetTexCoord(uint, out Vector4F) | |
| GetTexLine(uint, uint, out U3dLine) | |
| NormalizeNormals() | |
| SetDiffuseColor(uint, Vector4F) | |
| SetDiffuseLine(uint, U3dLine) | |
| SetLineMaterial(uint, uint) | |
| SetNormal(uint, Vector3F) | |
| SetNormalLine(uint, U3dLine) | |
| SetPosition(uint, Vector3F) | |
| SetPositionLine(uint, U3dLine) | |
| SetSpecularColor(uint, Vector4F) | |
| SetSpecularLine(uint, U3dLine) | |
| SetTexCoord(uint, Vector4F) | |
| SetTexLine(uint, uint, U3dLine) | |