Tristrips class

Tristrips class

The TRISTRIPS. The TRISTRIPS element provides the information needed to bind vertex attributes together and then organize those vertices into connected triangles. Each triangle described by the mesh has three vertices. The first triangle is formed from first, second, and third vertices.Each subsequent triangle is formed from the current vertex, reusing the previous two vertices.

Inheritance: TristripsColladaElement

The Tristrips type exposes the following members:

Constructors

ConstructorDescription
initConstructs a new instance of Tristrips

Properties

PropertyDescription
inputGets or sets the input.
The input element may occur any number of times.
This input is a local input with the offset and set attributes.
primitivesGets or sets the primitives.
The TRISTRIPS element may have any number of p elements.
extraGets or sets the extra.
nameGets or sets the name.
The name attribute is the text string name of this element.
Optional attribute.
countGets or sets the count.
The count attribute indicates the number of triangle strip primitives.
Required attribute.
materialGets or sets the material.
The material attribute declares a symbol for a material.
This symbol is bound to a material at the time of instantiation.
If the material attribute is not specified then the lighting and shading results are application defined.
Optional attribute.

See Also