Field Summary | ||
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const int | BALANCED | |
Balanced
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const int | BRIGHT_ROOM | |
Bright room
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const int | CHILLY | |
Chilly
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const int | CONTRASTING | |
Contrasting
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const int | FLAT | |
Flat
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const int | FLOOD | |
Flood
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const int | FREEZING | |
Freezing
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const int | GLOW | |
Glow
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const int | HARSH | |
Harsh
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const int | LEGACY_FLAT_1 | |
LegacyFlat1
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const int | LEGACY_FLAT_2 | |
LegacyFlat2
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const int | LEGACY_FLAT_3 | |
LegacyFlat3
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const int | LEGACY_FLAT_4 | |
LegacyFlat4
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const int | LEGACY_HARSH_1 | |
LegacyHarsh1
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const int | LEGACY_HARSH_2 | |
LegacyHarsh2
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const int | LEGACY_HARSH_3 | |
LegacyHarsh3
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const int | LEGACY_HARSH_4 | |
LegacyHarsh4
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const int | LEGACY_NORMAL_1 | |
LegacyNormal1
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const int | LEGACY_NORMAL_2 | |
LegacyNormal2
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const int | LEGACY_NORMAL_3 | |
LegacyNormal3
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const int | LEGACY_NORMAL_4 | |
LegacyNormal4
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const int | MORNING | |
Morning
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const int | SOFT | |
Soft
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const int | SUNRISE | |
Sunrise
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const int | SUNSET | |
Sunset
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const int | THREE_POINT | |
Three point
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const int | TWO_POINT | |
Two point
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const int | NONE | |
No light rig.
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const int BALANCED
const int BRIGHT_ROOM
const int CHILLY
const int CONTRASTING
const int FLAT
const int FLOOD
const int FREEZING
const int GLOW
const int HARSH
const int LEGACY_FLAT_1
const int LEGACY_FLAT_2
const int LEGACY_FLAT_3
const int LEGACY_FLAT_4
const int LEGACY_HARSH_1
const int LEGACY_HARSH_2
const int LEGACY_HARSH_3
const int LEGACY_HARSH_4
const int LEGACY_NORMAL_1
const int LEGACY_NORMAL_2
const int LEGACY_NORMAL_3
const int LEGACY_NORMAL_4
const int MORNING
const int SOFT
const int SUNRISE
const int SUNSET
const int THREE_POINT
const int TWO_POINT
const int NONE