Classe System::Threading::ThreadPool
Contenu
[
Cacher
]ThreadPool class
Thread pool API allowing it pushing jobs into queue to be read by pool of worker threads. This is a static type with no instance services. You should never create instances of it by any means.
class ThreadPool : public System::Object
Méthodes
| Méthode | Description |
|---|---|
| static GetAvailableThreads(int&, int&) | Obtient le nombre de threads disponibles. |
| static GetInstance() | Informations RTTI. |
| static GetMaxThreads(int&, int&) | Obtient le nombre maximal de threads concurrents. |
| static GetMinThreads(int&, int&) | Obtient le nombre minimal de threads créés par le pool. |
| static JoinAllThreads() | Joint tous les threads possédés. Attend indéfiniment. |
| operator=(const ThreadPool&) | Pas de copie. |
| static QueueUserWorkItem(WaitCallback) | Place un élément de travail dans la file d’attente qui possède un rappel sans paramètre. |
| static QueueUserWorkItem(WaitCallback, const System::SharedPtr<System::Object>&) | Place un élément de travail dans la file d’attente qui possède un rappel sans paramètre. |
| static SetMaxThreads(int, int) | Définit le nombre de threads possédés par le pool. |
| static SetMinThreads(int, int) | Définit le nombre minimal de threads possédés par le pool. |
| ThreadPool(const ThreadPool&) | Pas de copie. |
Remarques
#include "system/threading/thread_pool.h"
#include "system/threading/thread.h"
#include "system/object.h"
#include "system/smart_ptr.h"
#include <iostream>
#include <mutex>
#include <string>
#include <thread>
const std::string &BooleanToString(bool value)
{
static const std::string True = "True";
static const std::string False = "False";
return value ? True : False;
}
int main()
{
using namespace System::Threading;
std::mutex m;
const auto threadsCount = std::thread::hardware_concurrency();
for (unsigned int i = 0; i < threadsCount; ++i)
{
ThreadPool::QueueUserWorkItem([&m](System::SharedPtr<System::Object> object) -> void {
auto thread = Thread::get_CurrentThread();
m.lock();
std::cout << "Background: " << BooleanToString(thread->get_IsBackground()) <<
", Thread pool: " << BooleanToString(thread->get_IsThreadPoolThread()) <<
", Thread ID: " << thread->get_ManagedThreadId() << std::endl;
m.unlock();
});
}
ThreadPool::JoinAllThreads();
return 0;
}
/*
This code example produces the following output:
Background: True, Thread pool: True, Thread ID: 1
Background: True, Thread pool: True, Thread ID: 3
Background: True, Thread pool: True, Thread ID: 5
Background: True, Thread pool: True, Thread ID: 6
Background: True, Thread pool: True, Thread ID: 9
Background: True, Thread pool: True, Thread ID: 1
Background: True, Thread pool: True, Thread ID: 7
Background: True, Thread pool: True, Thread ID: 2
Background: True, Thread pool: True, Thread ID: 4
Background: True, Thread pool: True, Thread ID: 3
Background: True, Thread pool: True, Thread ID: 12
Background: True, Thread pool: True, Thread ID: 8
Background: True, Thread pool: True, Thread ID: 5
Background: True, Thread pool: True, Thread ID: 6
Background: True, Thread pool: True, Thread ID: 16
Background: True, Thread pool: True, Thread ID: 11
*/
Voir aussi
- Class Object
- Namespace System::Threading
- Library Aspose.Font for C++