BmpOptions.Compression
Contents
[
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]BmpOptions.Compression property
Gets or sets the compression type. The default compression type is Bitfields, that allows saving a BmpImage
with transparency.
public BitmapCompression Compression { get; set; }
Property Value
The compression type.
Examples
Decompress BMP image which was previously compressed using DXT1 compression algorithm.
[C#]
using (var image = Image.Load("CompressedTiger.bmp"))
{
image.Save("DecompressedTiger.bmp", new BmpOptions());
}
Compress BMP image using DXT1 compression algorithm.
[C#]
using (var image = Image.Load("Tiger.bmp"))
{
image.Save("CompressedTiger.bmp", new BmpOptions { Compression = BitmapCompression.Dxt1 });
}
The example shows how to export a BmpImage with the Rgb compression type.
[C#]
string sourcePath = "input.png";
// Load a PNG image from a file.
using (Image pngImage = Image.Load(sourcePath))
{
// BMP image is saved with transparency support by default, that is achieved by using the BitmapCompression.Bitfields compression method.
// To save a BMP image with the Rgb compression method, the BmpOptions with the Compression property set to BitmapCompression.Rgb should be specified.
pngImage.Save(outputPath, new BmpOptions() { Compression = BitmapCompression.Rgb });
}
The example shows how to export a BmpImage from a Png file while keeping the alpha channel, save a Bmp file with transparency.
[C#]
string sourcePath = "input.png";
// Load a PNG image from a file.
using (Image pngImage = Image.Load(sourcePath))
{
// BMP image is saved with transparency support by default.
// If you want to explicitly specify such mode, the BmpOptions's Compression property should be set to BitmapCompression.Bitfields.
// The BitmapCompression.Bitfields compression method is the default compression method in the BmpOptions.
// So the same result of exporting a Bmp image with transparency can be achieved by either one of the following ways.
// With an implicit default options:
pngImage.Save(outputPath);
// With an explicit default options:
pngImage.Save(outputPath, new BmpOptions());
// Specifying the BitmapCompression.Bitfields compression method:
pngImage.Save(outputPath, new BmpOptions() { Compression = BitmapCompression.Bitfields });
}
The following example loads a BMP image and saves it back to BMP using various save options.
[C#]
string dir = "c:\\temp\\";
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Load(dir + "sample.bmp"))
{
Aspose.Imaging.RasterImage rasterImage = (Aspose.Imaging.RasterImage)image;
// Create BmpOptions
Aspose.Imaging.ImageOptions.BmpOptions saveOptions = new Aspose.Imaging.ImageOptions.BmpOptions();
// Use 8 bits per pixel to reduce the size of the output image.
saveOptions.BitsPerPixel = 8;
// Set the closest 8-bit color palette which covers the maximal number of image pixels, so that a palettized image
// is almost visually indistinguishable from a non-palletized one.
saveOptions.Palette = Aspose.Imaging.ColorPaletteHelper.GetCloseImagePalette(rasterImage, 256);
// Save without compression.
// You can also use RLE-8 compression to reduce the size of the output image.
saveOptions.Compression = Aspose.Imaging.FileFormats.Bmp.BitmapCompression.Rgb;
// Set the horizontal and vertical resolution to 96 dpi.
saveOptions.ResolutionSettings = new Aspose.Imaging.ResolutionSetting(96.0, 96.0);
image.Save(dir + "sample.bmpoptions.bmp", saveOptions);
}
The following example creates a palettized grayscale BMP image and then saves it to a file.
[C#]
string dir = "c:\\temp\\";
Aspose.Imaging.ImageOptions.BmpOptions createOptions = new Aspose.Imaging.ImageOptions.BmpOptions();
// Save to a file
createOptions.Source = new Aspose.Imaging.Sources.FileCreateSource(dir + "output.palette8bit.bmp", false);
// Use 8 bits per pixel to reduce the size of the output image.
createOptions.BitsPerPixel = 8;
// Set the standard 8-bit grayscale color palette which covers all grayscale colors.
// If the processed image contains only grayscale colors, then its palettized version
// is visually indistinguishable from a non-palletized one.
createOptions.Palette = Aspose.Imaging.ColorPaletteHelper.Create8BitGrayscale(false);
// Save without compression.
// You can also use RLE-8 compression to reduce the size of the output image.
createOptions.Compression = Aspose.Imaging.FileFormats.Bmp.BitmapCompression.Rgb;
// Set the horizontal and vertical resolution to 96 dpi.
createOptions.ResolutionSettings = new Aspose.Imaging.ResolutionSetting(96.0, 96.0);
// Create a BMP image of 100 x 100 px and save it to a file.
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Create(createOptions, 100, 100))
{
Aspose.Imaging.Graphics graphics = new Aspose.Imaging.Graphics(image);
Aspose.Imaging.Brushes.LinearGradientBrush gradientBrush = new Aspose.Imaging.Brushes.LinearGradientBrush(
new Aspose.Imaging.Point(0, 0),
new Aspose.Imaging.Point(image.Width, image.Height),
Aspose.Imaging.Color.Black,
Aspose.Imaging.Color.White);
// Fill the image with a grayscale gradient
graphics.FillRectangle(gradientBrush, image.Bounds);
image.Save();
}
See Also
- enum BitmapCompression
- class BmpOptions
- namespace Aspose.Imaging.ImageOptions
- assembly Aspose.Imaging