GifOptions.Interlaced
Contents
[
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]GifOptions.Interlaced property
True if image should be interlaced.
public bool Interlaced { get; set; }
Examples
This example shows how to save a BMP image to GIF format using various options.
[C#]
string dir = "c:\\temp\\";
using (Aspose.Imaging.Image bmpImage = new Aspose.Imaging.FileFormats.Bmp.BmpImage(1000, 1000))
{
// Fill the entire image with the blue-yellow gradient.
Aspose.Imaging.Brushes.LinearGradientBrush gradientBrush = new Aspose.Imaging.Brushes.LinearGradientBrush(
new Aspose.Imaging.Point(0, 0),
new Aspose.Imaging.Point(bmpImage.Width, bmpImage.Height),
Aspose.Imaging.Color.Blue,
Aspose.Imaging.Color.Yellow);
Aspose.Imaging.Graphics graphics = new Aspose.Imaging.Graphics(bmpImage);
graphics.FillRectangle(gradientBrush, bmpImage.Bounds);
Aspose.Imaging.ImageOptions.GifOptions saveOptions = new Aspose.Imaging.ImageOptions.GifOptions();
// The number of bits required to store a color, minus 1.
saveOptions.ColorResolution = 7;
// Palette correction means that whenever image is exported to GIF the source image colors will be analyzed
// in order to build the best matching palette (in case image Palette does not exist or not specified in the options)
saveOptions.DoPaletteCorrection = true;
// Load a GIF image in a progressive way.
// An interlaced GIF doesn't display its scanlines linearly from top to bottom, but instead reorders it
// so the content of the GIF becomes clear even before it finishes loading.
saveOptions.Interlaced = true;
// Save as a lossless GIF.
using (System.IO.Stream stream = System.IO.File.OpenWrite(dir + "output.gif"))
{
bmpImage.Save(stream, saveOptions);
System.Console.WriteLine("The size of the lossless GIF: {0} bytes.", stream.Length);
}
// Set the maximum allowed pixel difference. If greater than zero, lossy compression will be used.
// The recommended value for optimal lossy compression is 80. 30 is very light compression, 200 is heavy.
saveOptions.MaxDiff = 80;
// Save as a lossy GIF.
using (System.IO.Stream stream = System.IO.File.OpenWrite(dir + "output.lossy.gif"))
{
bmpImage.Save(stream, saveOptions);
System.Console.WriteLine("The size of the lossy GIF: {0} bytes.", stream.Length);
}
}
//The output may look like this:
//The size of the lossless GIF: 212816 bytes.
//The size of the lossy GIF: 89726 bytes.
See Also
- class GifOptions
- namespace Aspose.Imaging.ImageOptions
- assembly Aspose.Imaging