DataStreamSupporter.CacheData
Contents
[
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]DataStreamSupporter.CacheData method
Caches the data and ensures no additional data loading will be performed from the underlying DataStreamContainer
.
public abstract void CacheData()
Examples
The following example shows how image caching affects performance. In general case, reading cached data is performed faster than reading non-cached data.
[C#]
string dir = "c:\\temp\\";
// Load an image from a PNG file.
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Load(dir + "sample.png"))
{
// Cache all pixel data so that no additional data loading will be performed from the underlying data stream
image.CacheData();
System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
stopwatch.Start();
// Reading all pixels is pretty fast.
Aspose.Imaging.RasterImage rasterImage = (Aspose.Imaging.RasterImage)image;
for (int y = 0; y < image.Height; y++)
{
for (int x = 0; x < image.Width; x++)
{
int color = rasterImage.GetArgb32Pixel(x, y);
}
}
stopwatch.Stop();
System.Console.WriteLine("Reading all cached pixels took {0} ms.", stopwatch.ElapsedMilliseconds);
}
// Load an image from a PNG file
using (Aspose.Imaging.Image image = Aspose.Imaging.Image.Load(dir + "sample.png"))
{
System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
stopwatch.Start();
// Reading all pixels is not as fast as when caching
Aspose.Imaging.RasterImage rasterImage = (Aspose.Imaging.RasterImage)image;
for (int y = 0; y < image.Height; y++)
{
for (int x = 0; x < image.Width; x++)
{
int color = rasterImage.GetArgb32Pixel(x, y);
}
}
stopwatch.Stop();
System.Console.WriteLine("Reading all pixels without preliminary caching took {0} ms.", stopwatch.ElapsedMilliseconds);
}
// The output may look like this:
// Reading all cached pixels took 1500 ms.
// Reading all pixels without preliminary caching took 150000 ms.
See Also
- class DataStreamSupporter
- namespace Aspose.Imaging
- assembly Aspose.Imaging