EmfExtTextOutOptions Enumeration
The ExtTextOutOptions enumeration specifies parameters that control various aspects of the
output of text by EMR_SMALLTEXTOUT(section 2.3.5.37) records and in EmrText objects.
Module: aspose.imaging.fileformats.emf.emf.consts
Full Name: aspose.imaging.fileformats.emf.emf.consts.EmfExtTextOutOptions
Members
Member name | Description |
---|---|
ETO_CLIPPED | This bit indicates that the text SHOULD be clipped to the rectangle. |
ETO_GLYPH_INDEX | This bit indicates that the codes for characters in an output text string are actually indexes of the character glyphs in a TrueType font. Glyph indexes are font-specific, so to display the correct characters on playback, the font that is used MUST be identical to the font used to generate the indexes. |
ETO_IGNORELANGUAGE | This bit indicates that no special operating system processing for glyph placement should be performed on right-to-left strings; that is, all glyph positioning SHOULD be taken care of by drawing and state records in the metafile |
ETO_NO_RECT | This bit indicates that the record does not specify a bounding rectangle for the text output. |
ETO_NUMERICSLATIN | This bit indicates that to display numbers, European digits SHOULD be used |
ETO_NUMERICSLOCAL | This bit indicates that to display numbers, digits appropriate to the locale SHOULD be used |
ETO_OPAQUE | This bit indicates that the current background color SHOULD be used to fill the rectangle |
ETO_PDY | This bit indicates that both horizontal and vertical character displacement values SHOULD be provided |
ETO_REVERSE_INDEX_MAP | This bit is reserved and SHOULD NOT be used |
ETO_RTLREADING | This bit indicates that the text MUST be laid out in right-to-left reading order, instead of the default left-to-right order. This SHOULD be applied only when the font selected into the playback device context is either Hebrew or Arabic |
ETO_SMALL_CHARS | This bit indicates that the codes for characters in an output text string are 8 bits, derived from the low bytes of 16-bit Unicode UTF16-LE character codes, in which the high byte is assumed to be 0. |