RasterCachedImage.CacheData
内容
[
隐藏
]RasterCachedImage.CacheData method
缓存数据并确保不会从底层 DataStreamContainer 再次加载额外数据。
public override void CacheData()
示例
以下示例展示了栅格图像缓存如何影响性能。一般情况下,读取缓存数据的速度快于读取未缓存的数据。
[C#]
string dir = "c:\\temp\\";
// 从 PNG 文件加载图像。
using (Aspose.Imaging.RasterCachedImage image = (Aspose.Imaging.RasterCachedImage)Aspose.Imaging.Image.Load(dir + "sample.png"))
{
// 缓存所有像素数据,以便不再从底层数据流加载额外数据
image.CacheData();
System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
stopwatch.Start();
// 读取所有像素相当快。
for (int y = 0; y < image.Height; y++)
{
for (int x = 0; x < image.Width; x++)
{
int color = image.GetArgb32Pixel(x, y);
}
}
stopwatch.Stop();
System.Console.WriteLine("Reading all cached pixels took {0} ms.", stopwatch.ElapsedMilliseconds);
}
// 从 PNG 文件加载图像
using (Aspose.Imaging.RasterCachedImage image = (Aspose.Imaging.RasterCachedImage)Aspose.Imaging.Image.Load(dir + "sample.png"))
{
System.Diagnostics.Stopwatch stopwatch = new System.Diagnostics.Stopwatch();
stopwatch.Start();
// 读取所有像素的速度不如缓存时快
for (int y = 0; y < image.Height; y++)
{
for (int x = 0; x < image.Width; x++)
{
int color = image.GetArgb32Pixel(x, y);
}
}
stopwatch.Stop();
System.Console.WriteLine("Reading all pixels without preliminary caching took {0} ms.", stopwatch.ElapsedMilliseconds);
}
// 输出可能如下所示:
// 读取所有已缓存像素耗时 1500 毫秒。
// 在未进行预缓存的情况下读取所有像素耗时 150000 毫秒。
另请参见
- class RasterCachedImage
- namespace Aspose.Imaging
- assembly Aspose.Imaging