Class PatternOverlayEffect
Inhalt
[
Ausblenden
]PatternOverlayEffect class
Musterebeneneffekt
public class PatternOverlayEffect : ILayerEffect
Eigenschaften
Name | Beschreibung |
---|---|
BlendMode { get; set; } | Ruft den Mischmodus ab oder legt ihn fest. |
EffectType { get; } | Ruft einen Effekttyp type ab |
IsVisible { get; set; } | Ruft einen Wert ab oder legt einen Wert fest, der angibt, ob diese Instanz sichtbar ist. |
Opacity { get; set; } | Ruft die Deckkraft ab oder legt sie fest. |
Settings { get; set; } | Ruft die Einstellungen ab oder legt sie fest. |
Beispiele
Der folgende Code demonstriert die Unterstützung des Musterüberlagerungseffekts.
[C#]
void AssertIsTrue(bool condition, string message)
{
if (!condition)
{
throw new FormatException(message);
}
}
void AssertAreEqual(object expected, object actual, string message = null)
{
if (expected is Array && actual is Array)
{
Array array1 = (Array)expected;
Array array2 = (Array)actual;
AssertAreEqual(array1.Length, array2.Length);
for (int i = 0; i < array1.Length; i++)
{
AssertAreEqual(array1.GetValue(i), array2.GetValue(i));
}
return;
}
if (!object.Equals(expected, actual))
{
throw new FormatException(message ?? "Objects are not equal.");
}
}
string sourceFileName = "PatternOverlay.psd";
string exportPath = "PatternOverlayChanged.psd";
var newPattern = new int[]
{
Color.Aqua.ToArgb(), Color.Red.ToArgb(), Color.Red.ToArgb(), Color.Aqua.ToArgb(),
Color.Aqua.ToArgb(), Color.White.ToArgb(), Color.White.ToArgb(), Color.Aqua.ToArgb(),
};
var newPatternBounds = new Rectangle(0, 0, 4, 2);
var guid = Guid.NewGuid();
var newPatternName = "$$$/Presets/Patterns/Pattern=Some new pattern name\0";
var loadOptions = new PsdLoadOptions()
{
LoadEffectsResource = true
};
using (var im = (PsdImage)Image.Load(sourceFileName, loadOptions))
{
var patternOverlay = (PatternOverlayEffect)im.Layers[1].BlendingOptions.Effects[0];
AssertAreEqual(BlendMode.Normal, patternOverlay.BlendMode);
AssertAreEqual((byte)127, patternOverlay.Opacity);
AssertAreEqual(true, patternOverlay.IsVisible);
var settings = patternOverlay.Settings;
AssertAreEqual(Color.Empty, settings.Color);
AssertAreEqual(FillType.Pattern, settings.FillType);
AssertAreEqual("85163837-eb9e-5b43-86fb-e6d5963ea29a".ToUpperInvariant(), settings.PatternId);
AssertAreEqual("$$$/Presets/Patterns/OpticalSquares=Optical Squares", settings.PatternName);
AssertAreEqual(null, settings.PointType);
AssertAreEqual(100.00, settings.Scale);
AssertAreEqual(true, settings.Linked);
AssertIsTrue(Math.Abs(0 - settings.HorizontalOffset) < 0.001, "Horizontal offset is incorrect");
AssertIsTrue(Math.Abs(0 - settings.VerticalOffset) < 0.001, "Vertical offset is incorrect");
// Bearbeitung testen
settings.Color = Color.Green;
patternOverlay.Opacity = 193;
patternOverlay.BlendMode = BlendMode.Difference;
settings.HorizontalOffset = 15;
settings.VerticalOffset = 11;
settings.PatternName = newPatternName;
settings.PatternId = guid.ToString();
settings.PatternData = newPattern;
settings.PatternWidth = newPatternBounds.Width;
settings.PatternHeight = newPatternBounds.Height;
im.Save(exportPath);
}
// Datei nach Bearbeitung testen
using (var im = (PsdImage)Image.Load(exportPath, loadOptions))
{
var patternOverlay = (PatternOverlayEffect)im.Layers[1].BlendingOptions.Effects[0];
AssertAreEqual(BlendMode.Difference, patternOverlay.BlendMode);
AssertAreEqual((byte)193, patternOverlay.Opacity);
AssertAreEqual(true, patternOverlay.IsVisible);
var fillSettings = patternOverlay.Settings;
AssertAreEqual(Color.Empty, fillSettings.Color);
AssertAreEqual(FillType.Pattern, fillSettings.FillType);
PattResource resource = null;
foreach (var globalLayerResource in im.GlobalLayerResources)
{
if (globalLayerResource is PattResource)
{
resource = (PattResource)globalLayerResource;
}
}
if (resource == null)
{
throw new Exception("PattResource not found");
}
// Überprüfen Sie die Musterdaten
AssertAreEqual(newPattern, resource.Patterns[1].PatternData);
AssertAreEqual(newPatternBounds, new Rectangle(0, 0, resource.Patterns[1].Width, resource.Patterns[1].Height));
AssertAreEqual(guid.ToString().ToUpperInvariant(), resource.Patterns[1].PatternId);
AssertAreEqual(newPatternName, resource.Patterns[1].Name + "\0");
}
Siehe auch
- interface ILayerEffect
- namensraum Aspose.PSD.FileFormats.Psd.Layers.LayerEffects
- Montage Aspose.PSD