Class StrokeEffect
Contents
[
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]StrokeEffect class
The Adobe® Photoshop® stroke effect for the PSD layer.
public class StrokeEffect : ILayerEffect
Properties
Name | Description |
---|---|
BlendMode { get; set; } | Gets or sets the blend mode. |
EffectType { get; } | Gets a type of effect |
FillSettings { get; set; } | Gets or sets the fill settings. |
IsVisible { get; set; } | Gets or sets a value indicating whether this instance is visible. |
Opacity { get; set; } | Gets or sets the opacity. |
Overprint { get; set; } | Gets or sets a value indicating whether this StrokeEffect will blend stroke against current layer contents. |
Position { get; set; } | Gets or sets the position of the stroke effect to control the alignment of your stroke to the PSD layer content. The value can be Inside to draw stroke inside of the PSD layer content, or Outside to draw stroke around of PSD layer content, and Center to draw stroke both inside and outside. |
Size { get; set; } | Gets or sets the width of stroke effect. |
Examples
The following code example shows rendering of Stroke effect with Color Fill.
[C#]
// Implement rendering of Stroke effect with Color Fill for export
string sourceFileName = "StrokeComplex.psd";
string exportPath = "StrokeComplexRendering.psd";
string exportPathPng = "StrokeComplexRendering.png";
var loadOptions = new PsdLoadOptions()
{
LoadEffectsResource = true
};
using (var im = (PsdImage)Image.Load(sourceFileName, loadOptions))
{
for (int i = 0; i < im.Layers.Length; i++)
{
var effect = (StrokeEffect)im.Layers[i].BlendingOptions.Effects[0];
var settings = (ColorFillSettings)effect.FillSettings;
settings.Color = Color.DeepPink;
}
// Save psd
im.Save(exportPath, new PsdOptions());
// Save png
im.Save(exportPathPng, new PngOptions()
{
ColorType = PngColorType.TruecolorWithAlpha
});
}
The following code demonstrates support of the stroke effect layer with fill type - Color.
[C#]
void AssertAreEqual(object expected, object actual, string message = null)
{
if (!object.Equals(expected, actual))
{
throw new FormatException(message ?? "Objects are not equal.");
}
}
var sourceFileName = "Stroke.psd";
var exportPath = "StrokeColorChanged.psd";
var loadOptions = new PsdLoadOptions()
{
LoadEffectsResource = true
};
using (var im = (PsdImage)Image.Load(sourceFileName, loadOptions))
{
var colorStroke = (StrokeEffect)im.Layers[1].BlendingOptions.Effects[0];
AssertAreEqual(BlendMode.Normal, colorStroke.BlendMode);
AssertAreEqual((byte)255, colorStroke.Opacity);
AssertAreEqual(true, colorStroke.IsVisible);
var fillSettings = (ColorFillSettings)colorStroke.FillSettings;
AssertAreEqual(Color.Black, fillSettings.Color);
AssertAreEqual(FillType.Color, fillSettings.FillType);
fillSettings.Color = Color.Yellow;
colorStroke.Opacity = 127;
colorStroke.BlendMode = BlendMode.Color;
im.Save(exportPath);
}
// Test file after edit
using (var im = (PsdImage)Image.Load(exportPath, loadOptions))
{
var colorStroke = (StrokeEffect)im.Layers[1].BlendingOptions.Effects[0];
AssertAreEqual(BlendMode.Color, colorStroke.BlendMode);
AssertAreEqual((byte)127, colorStroke.Opacity);
AssertAreEqual(true, colorStroke.IsVisible);
var fillSettings = (ColorFillSettings)colorStroke.FillSettings;
AssertAreEqual(Color.Yellow, fillSettings.Color);
AssertAreEqual(FillType.Color, fillSettings.FillType);
}
The following code demonstrates support of the stroke effect layer with fill type - Pattern.
[C#]
void AssertAreEqual(object expected, object actual, string message = null)
{
if (expected is Array && actual is Array)
{
Array array1 = (Array)expected;
Array array2 = (Array)actual;
AssertAreEqual(array1.Length, array2.Length);
for (int i = 0; i < array1.Length; i++)
{
AssertAreEqual(array1.GetValue(i), array2.GetValue(i));
}
return;
}
if (!object.Equals(expected, actual))
{
throw new FormatException(message ?? "Objects are not equal.");
}
}
string sourceFileName = "Stroke.psd";
string exportPath = "StrokePatternChanged.psd";
var loadOptions = new PsdLoadOptions()
{
LoadEffectsResource = true
};
// Preparing new data
var newPattern = new int[]
{
Color.Aqua.ToArgb(), Color.Red.ToArgb(), Color.Red.ToArgb(), Color.Aqua.ToArgb(),
Color.Aqua.ToArgb(), Color.White.ToArgb(), Color.White.ToArgb(), Color.Aqua.ToArgb(),
Color.Aqua.ToArgb(), Color.White.ToArgb(), Color.White.ToArgb(), Color.Aqua.ToArgb(),
Color.Aqua.ToArgb(), Color.Red.ToArgb(), Color.Red.ToArgb(), Color.Aqua.ToArgb(),
};
var newPatternBounds = new Rectangle(0, 0, 4, 4);
var guid = Guid.NewGuid();
using (var im = (PsdImage)Image.Load(sourceFileName, loadOptions))
{
var patternStroke = (StrokeEffect)im.Layers[3].BlendingOptions.Effects[0];
AssertAreEqual(BlendMode.Normal, patternStroke.BlendMode);
AssertAreEqual((byte)255, patternStroke.Opacity);
AssertAreEqual(true, patternStroke.IsVisible);
var fillSettings = (PatternFillSettings)patternStroke.FillSettings;
AssertAreEqual(FillType.Pattern, fillSettings.FillType);
patternStroke.Opacity = 127;
patternStroke.BlendMode = BlendMode.Color;
PattResource resource;
foreach (var globalLayerResource in im.GlobalLayerResources)
{
if (globalLayerResource is PattResource)
{
resource = (PattResource)globalLayerResource;
resource.Patterns[0].PatternId = guid.ToString();
resource.Patterns[0].Name = "$$$/Presets/Patterns/HorizontalLine1=Horizontal Line 9\0";
resource.Patterns[0].SetPattern(newPattern, newPatternBounds);
}
}
((PatternFillSettings)patternStroke.FillSettings).PatternName = "$$$/Presets/Patterns/HorizontalLine1=Horizontal Line 9\0";
((PatternFillSettings)patternStroke.FillSettings).PatternId = guid.ToString() + "\0";
im.Save(exportPath);
}
// Test file after edit
using (var im = (PsdImage)Image.Load(exportPath, loadOptions))
{
var patternStroke = (StrokeEffect)im.Layers[3].BlendingOptions.Effects[0];
PattResource resource = null;
foreach (var globalLayerResource in im.GlobalLayerResources)
{
if (globalLayerResource is PattResource)
{
resource = (PattResource)globalLayerResource;
}
}
if (resource == null)
{
throw new Exception("PattResource not found");
}
// Check the pattern data
AssertAreEqual(newPattern, resource.Patterns[0].PatternData);
AssertAreEqual(newPatternBounds, new Rectangle(0, 0, resource.Patterns[0].Width, resource.Patterns[0].Height));
AssertAreEqual(guid.ToString().ToUpperInvariant(), resource.Patterns[0].PatternId);
AssertAreEqual(BlendMode.Color, patternStroke.BlendMode);
AssertAreEqual((byte)127, patternStroke.Opacity);
AssertAreEqual(true, patternStroke.IsVisible);
var fillSettings = (PatternFillSettings)patternStroke.FillSettings;
AssertAreEqual(FillType.Pattern, fillSettings.FillType);
}
The following code demonstrates support of the stroke effect layer with fill type - Gradient.
[C#]
void AssertIsTrue(bool condition, string message)
{
if (!condition)
{
throw new FormatException(message);
}
}
void AssertAreEqual(object expected, object actual, string message = null)
{
if (!object.Equals(expected, actual))
{
throw new FormatException(message ?? "Objects are not equal.");
}
}
string sourceFileName = "Stroke.psd";
string exportPath = "StrokeGradientChanged.psd";
var loadOptions = new PsdLoadOptions()
{
LoadEffectsResource = true
};
using (var im = (PsdImage)Image.Load(sourceFileName, loadOptions))
{
var gradientStroke = (StrokeEffect)im.Layers[2].BlendingOptions.Effects[0];
AssertAreEqual(BlendMode.Normal, gradientStroke.BlendMode);
AssertAreEqual((byte)255, gradientStroke.Opacity);
AssertAreEqual(true, gradientStroke.IsVisible);
var fillSettings = (GradientFillSettings)gradientStroke.FillSettings;
AssertAreEqual(Color.Black, fillSettings.Color);
AssertAreEqual(FillType.Gradient, fillSettings.FillType);
AssertAreEqual(true, fillSettings.AlignWithLayer);
AssertAreEqual(GradientType.Linear, fillSettings.GradientType);
AssertIsTrue(Math.Abs(90 - fillSettings.Angle) < 0.001, "Angle is incorrect");
AssertAreEqual(false, fillSettings.Dither);
AssertIsTrue(Math.Abs(0 - fillSettings.HorizontalOffset) < 0.001, "Horizontal offset is incorrect");
AssertIsTrue(Math.Abs(0 - fillSettings.VerticalOffset) < 0.001, "Vertical offset is incorrect");
AssertAreEqual(false, fillSettings.Reverse);
// Color Points
var colorPoints = fillSettings.ColorPoints;
AssertAreEqual(2, colorPoints.Length);
AssertAreEqual(Color.Black, colorPoints[0].Color);
AssertAreEqual(0, colorPoints[0].Location);
AssertAreEqual(50, colorPoints[0].MedianPointLocation);
AssertAreEqual(Color.White, colorPoints[1].Color);
AssertAreEqual(4096, colorPoints[1].Location);
AssertAreEqual(50, colorPoints[1].MedianPointLocation);
// Transparency points
var transparencyPoints = fillSettings.TransparencyPoints;
AssertAreEqual(2, transparencyPoints.Length);
AssertAreEqual(0, transparencyPoints[0].Location);
AssertAreEqual(50, transparencyPoints[0].MedianPointLocation);
AssertAreEqual(100.00, transparencyPoints[0].Opacity);
AssertAreEqual(4096, transparencyPoints[1].Location);
AssertAreEqual(50, transparencyPoints[1].MedianPointLocation);
AssertAreEqual(100.00, transparencyPoints[1].Opacity);
// Test editing
fillSettings.Color = Color.Green;
gradientStroke.Opacity = 127;
gradientStroke.BlendMode = BlendMode.Color;
fillSettings.AlignWithLayer = false;
fillSettings.GradientType = GradientType.Radial;
fillSettings.Angle = 45;
fillSettings.Dither = true;
fillSettings.HorizontalOffset = 15;
fillSettings.VerticalOffset = 11;
fillSettings.Reverse = true;
// Add new color point
var colorPoint = fillSettings.AddColorPoint();
colorPoint.Color = Color.Green;
colorPoint.Location = 4096;
colorPoint.MedianPointLocation = 75;
// Change location of previous point
fillSettings.ColorPoints[1].Location = 1899;
// Add new transparency point
var transparencyPoint = fillSettings.AddTransparencyPoint();
transparencyPoint.Opacity = 25;
transparencyPoint.MedianPointLocation = 25;
transparencyPoint.Location = 4096;
// Change location of previous transparency point
fillSettings.TransparencyPoints[1].Location = 2411;
im.Save(exportPath);
}
// Test file after edit
using (var im = (PsdImage)Image.Load(exportPath, loadOptions))
{
var gradientStroke = (StrokeEffect)im.Layers[2].BlendingOptions.Effects[0];
AssertAreEqual(BlendMode.Color, gradientStroke.BlendMode);
AssertAreEqual((byte)127, gradientStroke.Opacity);
AssertAreEqual(true, gradientStroke.IsVisible);
var fillSettings = (GradientFillSettings)gradientStroke.FillSettings;
AssertAreEqual(Color.Green, fillSettings.Color);
AssertAreEqual(FillType.Gradient, fillSettings.FillType);
// Check color points
AssertAreEqual(3, fillSettings.ColorPoints.Length);
var point = fillSettings.ColorPoints[0];
AssertAreEqual(50, point.MedianPointLocation);
AssertAreEqual(Color.Black, point.Color);
AssertAreEqual(0, point.Location);
point = fillSettings.ColorPoints[1];
AssertAreEqual(50, point.MedianPointLocation);
AssertAreEqual(Color.White, point.Color);
AssertAreEqual(1899, point.Location);
point = fillSettings.ColorPoints[2];
AssertAreEqual(75, point.MedianPointLocation);
AssertAreEqual(Color.Green, point.Color);
AssertAreEqual(4096, point.Location);
// Check transparent points
AssertAreEqual(3, fillSettings.TransparencyPoints.Length);
var transparencyPoint = fillSettings.TransparencyPoints[0];
AssertAreEqual(50, transparencyPoint.MedianPointLocation);
AssertAreEqual(100.00, transparencyPoint.Opacity);
AssertAreEqual(0, transparencyPoint.Location);
transparencyPoint = fillSettings.TransparencyPoints[1];
AssertAreEqual(50, transparencyPoint.MedianPointLocation);
AssertAreEqual(100.00, transparencyPoint.Opacity);
AssertAreEqual(2411, transparencyPoint.Location);
transparencyPoint = fillSettings.TransparencyPoints[2];
AssertAreEqual(25, transparencyPoint.MedianPointLocation);
AssertAreEqual(25.00, transparencyPoint.Opacity);
AssertAreEqual(4096, transparencyPoint.Location);
}
See Also
- interface ILayerEffect
- namespace Aspose.PSD.FileFormats.Psd.Layers.LayerEffects
- assembly Aspose.PSD