Class MlstResource
MlstResource class
The mlst resource. This class, among other things, contains information about the position of the layer on the timeline.
public class MlstResource : LayerResource
Constructors
Properties
| Name | Description | 
|---|
| DescriptorVersion { get; } | Gets or sets the descriptor version. | 
| Items { get; } | Gets or sets the structures. | 
| Key { get; } | Gets the layer resource key. | 
| override Length { get; } | Gets the layer resource length in bytes. | 
| PsdVersion { get; } | Gets the minimal psd version required for layer resource. 0 indicates no restrictions. | 
| virtual Signature { get; } | Gets the signature. | 
Methods
| Name | Description | 
|---|
| override Save(StreamContainer, int) | Saves the specified stream container. | 
| override ToString() | Returns a String that represents this instance. | 
Fields
| Name | Description | 
|---|
| const TypeToolKey | The type tool info key. | 
Examples
The following code demonstrates support of MlstResource resource that gives a low-level mechanism to manipulate the layer states.
[C#]
string sourceFile = "image1219.psd";
string outputPsd = "output_image1219.psd";
using (PsdImage image = (PsdImage)Image.Load(sourceFile))
{
    Layer layer1 = image.Layers[1];
    ShmdResource shmdResource = (ShmdResource)layer1.Resources[8];
    MlstResource mlstResource = (MlstResource)shmdResource.SubResources[0];
    ListStructure layerStatesList = (ListStructure)mlstResource.Items[1];
    DescriptorStructure layersStateOnFrame1 = (DescriptorStructure)layerStatesList.Types[1];
    BooleanStructure layerEnabled = (BooleanStructure)layersStateOnFrame1.Structures[0];
    // Disable layer 1 on frame 1
    layerEnabled.Value = false;
    image.Save(outputPsd);
}
See Also