Class VectorPathDataResource
Contents
[
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]VectorPathDataResource class
Class VectorPathDataResource. This resource contains information about vector layer mask
public abstract class VectorPathDataResource : LayerResource, IVectorPathData
Properties
Name | Description |
---|---|
IsDisabled { get; set; } | Gets or sets a value indicating whether this instance is disabled. |
IsInverted { get; set; } | Gets or sets a value indicating whether this instance is inverted. |
IsNotLinked { get; set; } | Gets or sets a value indicating whether this instance is not linked. |
Key { get; } | Gets the layer resource key. |
override Length { get; } | Gets the layer resource length in bytes. |
Paths { get; set; } | Gets or sets the path records. |
PsdVersion { get; } | Gets the minimal psd version required for layer resource. 0 indicates no restrictions. |
virtual Signature { get; } | Gets the signature. |
Version { get; set; } | Gets or sets the version. |
Methods
Name | Description |
---|---|
override Save(StreamContainer, int) | Saves the resource to the specified stream container. |
override ToString() | Returns a String that represents this instance. |
Examples
The following example demonstrates the support of Layer Vector Masks processing. How works the editing of paths and how Aspose.PSD draw the final image.
[C#]
string sourceFileName = "DifferentLayerMasks_Source.psd";
string exportPath = "DifferentLayerMasks_Export.psd";
string exportPathPng = "DifferentLayerMasks_Export.png";
// Reading
using (PsdImage image = (PsdImage)Image.Load(sourceFileName))
{
// Make changes to the vector path points
foreach (var layer in image.Layers)
{
foreach (var layerResource in layer.Resources)
{
var resource = layerResource as VectorPathDataResource;
if (resource != null)
{
foreach (var pathRecord in resource.Paths)
{
var bezierKnotRecord = pathRecord as BezierKnotRecord;
if (bezierKnotRecord != null)
{
Point p0 = bezierKnotRecord.Points[0];
bezierKnotRecord.Points[0] = bezierKnotRecord.Points[2];
bezierKnotRecord.Points[2] = p0;
break;
}
}
}
}
}
// Exporting
image.Save(exportPath);
image.Save(exportPathPng, new PngOptions() { ColorType = PngColorType.TruecolorWithAlpha });
}
See Also
- class LayerResource
- interface IVectorPathData
- namespace Aspose.PSD.FileFormats.Psd.Layers.LayerResources
- assembly Aspose.PSD