Class Cache
Contents
[
Hide
]Cache class
Contains cache settings.
public static class Cache
Properties
Name | Description |
---|---|
static AllocatedDiskBytesCount { get; } | Gets the allocated disk bytes count. |
static AllocatedMemoryBytesCount { get; } | Gets the allocated in-memory bytes count. |
static CacheFolder { get; set; } | Gets or sets the cache folder. |
static CacheType { get; set; } | Gets or sets the cache scheme used. |
static ExactReallocateOnly { get; set; } | Gets or sets a value indicating whether reallocation should be exact or not. If reallocation is non exact the performance should be higher. |
static MaxDiskSpaceForCache { get; set; } | Gets or sets the maximum available disk space for cache. The value specified is megabytes count. |
static MaxMemoryForCache { get; set; } | Gets or sets the maximum available memory for cache in memory. The value specified is megabytes count. |
Methods
Name | Description |
---|---|
static SetDefaults() | Sets the Cache settings to defaults. |
Examples
This example demonstrates the use of Aspose.PSD.Cache
[C#]
// By default the cache folder is set to user's local temp directory.
// You can also specify another cache folder than default like the following:
// Cache.CacheFolder = @"D:\\MyTemp";
string path = "C:\\temp\\image.psd";
// Auto mode is flexible and efficient
Cache.CacheType = CacheType.Auto;
// Default value is 0, which means there is no upper limit
Cache.MaxDiskSpaceForCache = 1073741824; // 1 gigabyte
Cache.MaxMemoryForCache = 1073741824; // 1 gigabyte
// It is not recommended to change the following property as it may greatly affect the performance
Cache.ExactReallocateOnly = false;
// At any time you may check how many bytes currently allocated for memory or disk
// cache by examining the following properties
long l1 = Cache.AllocatedDiskBytesCount;
long l2 = Cache.AllocatedMemoryBytesCount;
// Do some image processing as below
using (RasterImage image = (RasterImage)Image.Load(path))
{
Color[] pixels = new Color[image.Width * image.Height];
for (int i = 0; i < pixels.Length; i++)
{
pixels[i] = Color.White;
}
image.SavePixels(image.Bounds, pixels);
// after executing the code above there will be allocated 40000 bytes in-memory.
long diskBytes = Cache.AllocatedDiskBytesCount;
long memoryBytes = Cache.AllocatedMemoryBytesCount;
}
// The allocation properties may be used to check whether all Aspose.PSD objects were properly disposed.
// In case you've forgot to call dispose on some object the cache values will be different than 0.
l1 = Cache.AllocatedDiskBytesCount;
l2 = Cache.AllocatedMemoryBytesCount;
See Also
- namespace Aspose.PSD
- assembly Aspose.PSD