RotateTransform()

Graphics::RotateTransform(float, Drawing2D::MatrixOrder) method

Applies the specified rotation to the world transformation matrix of the current Graphics object in the specified order.

void System::Drawing::Graphics::RotateTransform(float angle, Drawing2D::MatrixOrder order=Drawing2D::MatrixOrder::Prepend)

Arguments

ParameterTypeDescription
anglefloatThe rotation angle
orderDrawing2D::MatrixOrderThe order in which the rotanion operation is applied to the matrix

See Also