Monitor
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[
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]Monitor class
Class Monitor provides a mechanism that synchronizes access to objects.
class Monitor : public System::Object
Methods
Method | Description |
---|---|
static void Enter(const SharedPtr<Object>&) | Acquires an exclusive lock on a specified object. |
static void Enter(const System::SharedPtr<Object>&, bool&) | Acquires an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. |
virtual bool Equals(ptr) | Compares objects using C# Object.Equals semantics. |
static std::enable_if<IsSmartPtr<T1>::value&&IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares reference type objects in C# style. |
static std::enable_if<!IsSmartPtr<T1>::value&&!IsSmartPtr<T2>::value, bool>::type Equals(T1 const&, T2 const&) | Compares value type objects in C# style. |
static bool Equals(float const&, float const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
static bool Equals(double const&, double const&) | Emulates C#-style floating point comparison where two NaNs are considered equal even though according to IEC 60559:1989 NaN is not equal to any value, including NaN. |
static void Exit(const SharedPtr<Object>&) | Releases an exclusive lock on the specified object. |
virtual bool FastCast(const Details::FastRttiBase&, void **) const | For internal purposes only. |
Detail::SmartPtrCounter * GetCounter() | Gets reference counter data structure associated with the object. |
virtual int32_t GetHashCode() const | Analog of C# Object.GetHashCode() method. Enables hashing of custom objects. |
virtual const TypeInfo& GetType() const | Gets actual type of object. Analog of C# System.Object.GetType() call. |
virtual bool Is(const TypeInfo&) const | Check if object represents an instance of type described by targetType. Analog of C# ‘is’ operator. |
static bool IsEntered(const System::SharedPtr<Object>&) | Determines whether the current thread holds the lock on the specified object. |
void Lock() | Implements C# lock() statement locking. Call directly or use LockContext sentry object. |
virtual ptr MemberwiseClone() const | Analog of C# Object.MemberwiseClone() method. Enables cloning custom types. |
Object() | Creates object. Initializes all internal data structures. |
Object(Object const&) | Copy constructor. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
Object& operator=(Object const&) | Assignment operator. Doesn’t copy anything, really, just initializes new object and enables copy constructing subclasses. |
static void Pulse(const SharedPtr<Object>&) | Notifies a thread in the waiting queue of a change in the locked object’s state Not implemented. |
static void PulseAll(const SharedPtr<Object>&) | Notifies all waiting threads of a change in the object’s state Not implemented. |
static bool ReferenceEquals(ptr const&, ptr const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, T const&) | Compares objects by reference. |
static std::enable_if<!IsSmartPtr<T>::value, bool>::type ReferenceEquals(T const&, std::nullptr_t) | Reference-compares value type object with nullptr. |
bool ReferenceEquals(String const&, std::nullptr_t) | Specialization of Object::ReferenceEquals for case of string and nullptr. |
bool ReferenceEquals(String const&, String const&) | Specialization of Object::ReferenceEquals for case of strings. |
int RemovedSharedRefs(int) | Decreases shared reference count by specified value. |
virtual void SetTemplateWeakPtr(uint32_t) | Set n’th template argument a weak pointer (rather than shared). Allows switching pointers in containers to weak mode. |
int SharedCount() const | Gets current value of shared reference counter. |
Object * SharedRefAdded() | Increments shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
int SharedRefRemovedSafe() | Decrements and returns shared reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
virtual String ToString() const | Analog of C# Object.ToString() method. Enables converting custom objects to string. |
static bool TryEnter(const SharedPtr<Object>&) | Attempts to acquire an exclusive lock on the specified object Not implemented. |
static void TryEnter(const System::SharedPtr<Object>&, bool&) | Attempts to acquire an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. |
static bool TryEnter(const SharedPtr<Object>&, int32_t) | Attempts, for the specified number of milliseconds, to acquire an exclusive lock on the specified object Not implemented. |
static bool TryEnter(const SharedPtr<Object>&, TimeSpan) | Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object Not implemented. |
static void TryEnter(const System::SharedPtr<Object>&, int32_t, bool&) | Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. |
static void TryEnter(const System::SharedPtr<Object>&, TimeSpan, bool&) | Attempts, for the specified amount of time, to acquire an exclusive lock on the specified object, and atomically sets a value that indicates whether the lock was taken. |
static const TypeInfo& Type() | Implements C# typeof(System.Object) construct. |
void Unlock() | Implements C# lock() statement unlocking. Call directly or use LockContext sentry object. |
static bool Wait(const SharedPtr<Object>&, int32_t, bool) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Optionally exits the synchronization domain for the synchronized context before the wait and reacquires the domain afterward. Not implemented. |
static bool Wait(const SharedPtr<Object>&, TimeSpan, bool) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Optionally exits the synchronization domain for the synchronized context before the wait and reacquires the domain afterward. Not implemented. |
static bool Wait(const SharedPtr<Object>&, int32_t) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Not implemented. |
static bool Wait(const SharedPtr<Object>&, TimeSpan) | Releases the lock on an object and blocks the current thread until it reacquires the lock. If the specified time-out interval elapses, the thread enters the ready queue. Not implemented. |
static bool Wait(const SharedPtr<Object>&) | Releases the lock on an object and blocks the current thread until it reacquires the lock Not implemented. |
Detail::SmartPtrCounter * WeakRefAdded() | Increments weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
void WeakRefRemoved() | Decrements weak reference count. Shouldn’t be called directly; instead, use smart pointers or ThisProtector. |
virtual ~Object() | Destroys object. Frees all internal data structures. |
Remarks
#include "system/threading/monitor.h"
#include "system/threading/thread.h"
#include "system/smart_ptr.h"
#include "system/string.h"
#include <iostream>
#include <vector>
int main()
{
using namespace System::Threading;
const auto threadsCount = 3;
std::cout << "Threads count: " << threadsCount << std::endl;
auto locker = System::MakeObject<System::Object>();
int x = 0;
std::vector<System::SharedPtr<Thread>> threads;
threads.reserve(threadsCount);
for (auto i = 0; i < threadsCount; ++i)
{
threads.emplace_back(System::MakeObject<Thread>([&x, &locker]() -> void {
Monitor::Enter(locker);
x = 1;
for (auto i = 0; i < 5; ++i)
{
std::cout << Thread::get_CurrentThread()->get_Name() << ": " << x++ << std::endl;
Thread::Sleep(100);
}
Monitor::Exit(locker);
}));
threads.back()->set_Name(System::String("Thread " + std::to_string(i)));
threads.back()->Start();
}
Thread::Sleep(threadsCount * 100);
for (auto& thread : threads)
{
thread->Join();
}
return 0;
}
/*
This code example produces the following output:
Threads count: 3
Thread 0: 1
Thread 0: 2
Thread 0: 3
Thread 0: 4
Thread 0: 5
Thread 1: 1
Thread 1: 2
Thread 1: 3
Thread 1: 4
Thread 1: 5
Thread 2: 1
Thread 2: 2
Thread 2: 3
Thread 2: 4
Thread 2: 5
*/
See Also
- Class Object
- Namespace System::Threading
- Library Aspose.Slides