Behavior
Behavior class
Represent base class behavior of effect.
getAccumulate
Name | Description |
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getAccumulate () | Represents whether animation behaviors are accumulated. Read/write NullableBool. |
Returns: byte
getAdditive
Name | Description |
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getAdditive () | Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType. |
Returns: int
getProperties
Name | Description |
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getProperties () | Represents properties of behavior. Read-only IBehaviorPropertyCollection. |
Returns: BehaviorPropertyCollection
getTiming
Name | Description |
---|---|
getTiming () | Represents timing properties for the effect behavior. Read/write ITiming. |
Returns: Timing
setAccumulate
Name | Description |
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setAccumulate (byte) | Represents whether animation behaviors are accumulated. Read/write NullableBool. |
Returns: void
setAdditive
Name | Description |
---|---|
setAdditive (int) | Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType. |
Returns: void
setTiming
Name | Description |
---|---|
setTiming (Timing) | Represents timing properties for the effect behavior. Read/write ITiming. |
Returns: void