Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.
getAnchorPoint
Name
Description
getAnchorPoint()
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Result:
float
getNormalVector
Name
Description
getNormalVector()
Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Result:
float
getParent_IPresentationComponent
Name
Description
getParent_IPresentationComponent()
getParent_ISlideComponent
Name
Description
getParent_ISlideComponent()
getParent_Immediate
Name
Description
getParent_Immediate()
getPresentation
Name
Description
getPresentation()
Result:
Presentation
getSlide
Name
Description
getSlide()
Result:
BaseSlide
getUpVector
Name
Description
getUpVector()
Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
Result:
float
getVersion
Name
Description
getVersion()
Result:
long
getVersion
Name
Description
getVersion()
Result:
long
setAnchorPoint
Name
Description
setAnchorPoint(float[])
Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
setNormalVector
Name
Description
setNormalVector(float[])
Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].
setUpVector
Name
Description
setUpVector(float[])
Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write float[].