FilterEffect

FilterEffect class

Represent filter effect of behavior.

FilterEffect

NameDescription
FilterEffect()Default constructor.

Result: FilterEffect


getAccumulate

NameDescription
getAccumulate()Represents whether animation behaviors are accumulated. Read/write NullableBool.

Result: byte


getAdditive

NameDescription
getAdditive()Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.

Result: int


getParent_Immediate

NameDescription
getParent_Immediate()

getProperties

NameDescription
getProperties()Represents properties of behavior. Read-only IBehaviorPropertyCollection.

Result: BehaviorPropertyCollection


getReveal

NameDescription
getReveal()Represents that effect with behavior must reveal (in/out) Read/write FilterEffectRevealType.

Result: int


getSubtype

NameDescription
getSubtype()Represents subtype of filter effect. Read/write FilterEffectSubtype.

Result: int


getTiming

NameDescription
getTiming()Represents timing properties for the effect behavior. Read/write ITiming.

Result: Timing


getType

NameDescription
getType()Represents type of filter effect. Read/write FilterEffectType.

Result: int


setAccumulate

NameDescription
setAccumulate(byte)Represents whether animation behaviors are accumulated. Read/write NullableBool.

setAdditive

NameDescription
setAdditive(int)Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.

setReveal

NameDescription
setReveal(int)Represents that effect with behavior must reveal (in/out) Read/write FilterEffectRevealType.

setSubtype

NameDescription
setSubtype(int)Represents subtype of filter effect. Read/write FilterEffectSubtype.

setTiming

NameDescription
setTiming(Timing)Represents timing properties for the effect behavior. Read/write ITiming.

setType

NameDescription
setType(int)Represents type of filter effect. Read/write FilterEffectType.