LightRig

LightRig class

Represents LightRig.

getDirection

NameDescription
getDirection()Light direction. Read/write LightingDirection.

Result: int


getLightType

NameDescription
getLightType()Represents a preset light right that can be applied to a shape. The light rig represents a group of lights oriented in a specific way relative to a 3D scene. Read/write LightRigPresetType.

Result: int


getParent_IPresentationComponent

NameDescription
getParent_IPresentationComponent()

getParent_ISlideComponent

NameDescription
getParent_ISlideComponent()

getParent_Immediate

NameDescription
getParent_Immediate()

getPresentation

NameDescription
getPresentation()

Result: Presentation


getRotation

NameDescription
getRotation()A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. first element in return array - latitude, second - longitude, third - revolution. Returns null if no rotation defined.

Result: float


getSlide

NameDescription
getSlide()

Result: BaseSlide


getVersion

NameDescription
getVersion()

Result: long


getVersion

NameDescription
getVersion()

Result: long


setDirection

NameDescription
setDirection(int)Light direction. Read/write LightingDirection.

setLightType

NameDescription
setLightType(int)Represents a preset light right that can be applied to a shape. The light rig represents a group of lights oriented in a specific way relative to a 3D scene. Read/write LightRigPresetType.

setRotation

NameDescription
setRotation(float, float, float)A rotation is defined through the use of a latitude coordinate, a longitude coordinate, and a revolution about the axis as the latitude and longitude coordinates. If any of coordinate value is Float.NaN, all rotation is undefined.