SetEffect

SetEffect class

Represents a set effect for an animation behavior.

SetEffect

NameDescription
SetEffect()

Result: SetEffect


getAccumulate

NameDescription
getAccumulate()Represents whether animation behaviors are accumulated. Read/write NullableBool.

Result: byte


getAdditive

NameDescription
getAdditive()Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.

Result: int


getParent_Immediate

NameDescription
getParent_Immediate()

getProperties

NameDescription
getProperties()Represents properties of behavior. Read-only IBehaviorPropertyCollection.

Result: BehaviorPropertyCollection


getTiming

NameDescription
getTiming()Represents timing properties for the effect behavior. Read/write ITiming.

Result: Timing


getTo

NameDescription
getTo()Specifies the certain attribute of a effect after an animation effect. Represents point value. Only: bool, ColorFormat, float, int, string. Read/write Object.

Result: Object


setAccumulate

NameDescription
setAccumulate(byte)Represents whether animation behaviors are accumulated. Read/write NullableBool.

setAdditive

NameDescription
setAdditive(int)Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.

setTiming

NameDescription
setTiming(Timing)Represents timing properties for the effect behavior. Read/write ITiming.

setTo

NameDescription
setTo(Object)Specifies the certain attribute of a effect after an animation effect. Represents point value. Only: bool, ColorFormat, float, int, string. Read/write Object.