BlendMode Enum
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]BlendMode enumeration
Specifies the blending modes available for combining images or elements in SVG.
public enum BlendMode
Values
Name | Value | Description |
---|---|---|
Normal | 0 | Displays the source image as is, without any blending. |
Multiply | 1 | Multiplies the colors of the source image and the background. The result is a darker image. |
Screen | 2 | Makes the dark parts of the source image lighter and the light parts unchanged. |
Overlay | 3 | Combines Multiply and Screen blend modes to enhance contrast. |
Darken | 4 | Darkens the background based on the source image’s colors. |
Lighten | 5 | Lightens the background based on the source image’s colors. |
ColorDodge | 6 | Brightens the background to reflect the source image. |
ColorBurn | 7 | Darkens the background to reflect the source image. |
HardLight | 8 | Creates a hard light effect based on the source image’s brightness. |
SoftLight | 9 | Creates a soft light effect based on the source image’s brightness. |
Difference | 10 | Highlights the differences between the source image and the background. |
Exclusion | 11 | Creates an effect similar to Difference, but with lower contrast. |
Hue | 12 | Uses the hue of the source image combined with the luminance and saturation of the background. |
Saturation | 13 | Uses the saturation of the source image combined with the hue and luminance of the background. |
Color | 14 | Uses the hue and saturation of the source image combined with the luminance of the background. |
Luminosity | 15 | Uses the luminance of the source image combined with the hue and saturation of the background. |
Remarks
Blending modes in SVG are used to determine how two layers are blended into each other. This enum provides a variety of options that control how the colors of the blended layers mix and produce different visual effects.
See Also
- namespace Aspose.Svg.Builder
- assembly Aspose.SVG