Aspose::Words::Fonts::FontSettings::SetFontsFolder method
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]FontSettings::SetFontsFolder method
Sets the folder where Aspose.Words looks for TrueType fonts when rendering documents or embedding fonts. This is a shortcut to SetFontsFolders() for setting only one font directory.
void Aspose::Words::Fonts::FontSettings::SetFontsFolder(const System::String &fontFolder, bool recursive)
Parameter | Type | Description |
---|---|---|
fontFolder | const System::String& | The folder that contains TrueType fonts. |
recursive | bool | True to scan the specified folders for fonts recursively. |
Examples
Shows how to set a font source directory.
auto doc = MakeObject<Document>();
auto builder = MakeObject<DocumentBuilder>(doc);
builder->get_Font()->set_Name(u"Arvo");
builder->Writeln(u"Hello world!");
builder->get_Font()->set_Name(u"Amethysta");
builder->Writeln(u"The quick brown fox jumps over the lazy dog.");
// Our font sources do not contain the font that we have used for text in this document.
// If we use these font settings while rendering this document,
// Aspose.Words will apply a fallback font to text which has a font that Aspose.Words cannot locate.
ArrayPtr<SharedPtr<FontSourceBase>> originalFontSources = FontSettings::get_DefaultInstance()->GetFontsSources();
ASSERT_EQ(1, originalFontSources->get_Length());
ASSERT_TRUE(originalFontSources[0]->GetAvailableFonts()->LINQ_Any([](SharedPtr<PhysicalFontInfo> f) { return f->get_FullFontName() == u"Arial"; }));
// The default font sources are missing the two fonts that we are using in this document.
ASSERT_FALSE(originalFontSources[0]->GetAvailableFonts()->LINQ_Any([](SharedPtr<PhysicalFontInfo> f) { return f->get_FullFontName() == u"Arvo"; }));
ASSERT_FALSE(
originalFontSources[0]->GetAvailableFonts()->LINQ_Any([](SharedPtr<PhysicalFontInfo> f) { return f->get_FullFontName() == u"Amethysta"; }));
// Use the "SetFontsFolder" method to set a directory which will act as a new font source.
// Pass "false" as the "recursive" argument to include fonts from all the font files that are in the directory
// that we are passing in the first argument, but not include any fonts in any of that directory's subfolders.
// Pass "true" as the "recursive" argument to include all font files in the directory that we are passing
// in the first argument, as well as all the fonts in its subdirectories.
FontSettings::get_DefaultInstance()->SetFontsFolder(FontsDir, recursive);
ArrayPtr<SharedPtr<FontSourceBase>> newFontSources = FontSettings::get_DefaultInstance()->GetFontsSources();
ASSERT_EQ(1, newFontSources->get_Length());
ASSERT_FALSE(newFontSources[0]->GetAvailableFonts()->LINQ_Any([](SharedPtr<PhysicalFontInfo> f) { return f->get_FullFontName() == u"Arial"; }));
ASSERT_TRUE(newFontSources[0]->GetAvailableFonts()->LINQ_Any([](SharedPtr<PhysicalFontInfo> f) { return f->get_FullFontName() == u"Arvo"; }));
// The "Amethysta" font is in a subfolder of the font directory.
if (recursive)
{
ASSERT_EQ(25, newFontSources[0]->GetAvailableFonts()->get_Count());
ASSERT_TRUE(newFontSources[0]->GetAvailableFonts()->LINQ_Any([](SharedPtr<PhysicalFontInfo> f) { return f->get_FullFontName() == u"Amethysta"; }));
}
else
{
ASSERT_EQ(18, newFontSources[0]->GetAvailableFonts()->get_Count());
ASSERT_FALSE(newFontSources[0]->GetAvailableFonts()->LINQ_Any([](SharedPtr<PhysicalFontInfo> f) { return f->get_FullFontName() == u"Amethysta"; }));
}
doc->Save(ArtifactsDir + u"FontSettings.SetFontsFolder.pdf");
// Restore the original font sources.
FontSettings::get_DefaultInstance()->SetFontsSources(originalFontSources);
See Also
- Class FontSettings
- Namespace Aspose::Words::Fonts
- Library Aspose.Words for C++