Aspose::Words::Saving::FontSavingArgs::get_OriginalFileSize method

FontSavingArgs::get_OriginalFileSize method

Gets the original font file size.

int32_t Aspose::Words::Saving::FontSavingArgs::get_OriginalFileSize() const

Remarks

This property contains the original file size of the current font if it is known. Otherwise it can be zero.

Examples

Shows how to define custom logic for exporting fonts when saving to HTML.

void SaveExportedFonts()
{
    auto doc = MakeObject<Document>(MyDir + u"Rendering.docx");

    // Configure a SaveOptions object to export fonts to separate files.
    // Set a callback that will handle font saving in a custom manner.
    auto options = MakeObject<HtmlSaveOptions>();
    options->set_ExportFontResources(true);
    options->set_FontSavingCallback(MakeObject<ExHtmlSaveOptions::HandleFontSaving>());

    // The callback will export .ttf files and save them alongside the output document.
    doc->Save(ArtifactsDir + u"HtmlSaveOptions.SaveExportedFonts.html", options);

    std::function<bool(String s)> endsWithTtf = [](String s)
    {
        return s.EndsWith(u".ttf");
    };

    for (String fontFilename : System::Array<String>::FindAll(System::IO::Directory::GetFiles(ArtifactsDir), endsWithTtf))
    {
        std::cout << fontFilename << std::endl;
    }

}

class HandleFontSaving : public IFontSavingCallback
{
private:
    void FontSaving(SharedPtr<FontSavingArgs> args) override
    {
        std::cout << "Font:\t" << args->get_FontFamilyName();
        if (args->get_Bold())
        {
            std::cout << ", bold";
        }
        if (args->get_Italic())
        {
            std::cout << ", italic";
        }
        std::cout << "\nSource:\t" << args->get_OriginalFileName() << ", " << args->get_OriginalFileSize() << " bytes\n" << std::endl;

        // We can also access the source document from here.
        ASSERT_TRUE(args->get_Document()->get_OriginalFileName().EndsWith(u"Rendering.docx"));

        ASSERT_TRUE(args->get_IsExportNeeded());
        ASSERT_TRUE(args->get_IsSubsettingNeeded());

        // There are two ways of saving an exported font.
        // 1 -  Save it to a local file system location:
        args->set_FontFileName(args->get_OriginalFileName().Split(MakeArray<char16_t>({System::IO::Path::DirectorySeparatorChar}))->LINQ_Last());

        // 2 -  Save it to a stream:
        args->set_FontStream(MakeObject<System::IO::FileStream>(
            ArtifactsDir + args->get_OriginalFileName().Split(MakeArray<char16_t>({System::IO::Path::DirectorySeparatorChar}))->LINQ_Last(),
            System::IO::FileMode::Create));
        ASSERT_FALSE(args->get_KeepFontStreamOpen());
    }
};

See Also