Aspose::Words::Body class

Body class

Represents a container for the main text of a section. To learn more, visit the Aspose.Words Document Object Model (DOM) documentation article.

class Body : public Aspose::Words::Story

Methods

MethodDescription
Accept(System::SharedPtr<Aspose::Words::DocumentVisitor>) overrideAccepts a visitor.
AcceptEnd(System::SharedPtr<Aspose::Words::DocumentVisitor>) overrideAccepts a visitor for visiting the end of the document’s body.
AcceptStart(System::SharedPtr<Aspose::Words::DocumentVisitor>) overrideAccepts a visitor for visiting the start of the document’s body.
AppendChild(T)
AppendParagraph(const System::String&)A shortcut method that creates a Paragraph object with optional text and appends it to the end of this object.
Body(const System::SharedPtr<Aspose::Words::DocumentBase>&)Initializes a new instance of the Body class.
Clone(bool)Creates a duplicate of the node.
DeleteShapes()Deletes all shapes from the text of this story.
EnsureMinimum()If the last child is not a paragraph, creates and appends one empty paragraph.
get_Count()Gets the number of immediate children of this node.
get_CustomNodeId() constSpecifies custom node identifier.
virtual get_Document() constGets the document to which this node belongs.
get_FirstChild() constGets the first child of the node.
get_FirstParagraph() overrideGets the first paragraph in the story.
get_HasChildNodes()Returns true if this node has any child nodes.
get_IsComposite() overrideReturns true as this node can have child nodes.
get_LastChild() constGets the last child of the node.
get_LastParagraph() overrideGets the last paragraph in the story.
get_NextNode() const
get_NextSibling()Gets the node immediately following this node.
get_NodeType() const overrideReturns Body.
get_Paragraphs() overrideGets a collection of paragraphs that are immediate children of the story.
get_ParentNode()Gets the immediate parent of this node.
get_ParentSection()Gets the parent section of this story.
get_PreviousSibling()Gets the node immediately preceding this node.
get_PrevNode() const
get_Range()Returns a Range object that represents the portion of a document that is contained in this node.
get_StoryType() overrideGets the type of this story.
get_Tables() overrideGets a collection of tables that are immediate children of the story.
GetAncestor(Aspose::Words::NodeType)Gets the first ancestor of the specified NodeType.
GetAncestorOf()
GetChild(Aspose::Words::NodeType, int32_t, bool)Returns an Nth child node that matches the specified type.
GetChildNodes(Aspose::Words::NodeType, bool)Returns a live collection of child nodes that match the specified type.
GetEnumerator() overrideProvides support for the for each style iteration over the child nodes of this node.
GetText() overrideGets the text of this node and of all its children.
GetType() const override
IndexOf(const System::SharedPtr<Aspose::Words::Node>&)Returns the index of the specified child node in the child node array.
InsertAfter(T, const System::SharedPtr<Aspose::Words::Node>&)
InsertBefore(T, const System::SharedPtr<Aspose::Words::Node>&)
Is(const System::TypeInfo&) const override
IsAncestorNode(const System::SharedPtr<Aspose::Words::Node>&)
NextPreOrder(const System::SharedPtr<Aspose::Words::Node>&)Gets next node according to the pre-order tree traversal algorithm.
static NodeTypeToString(Aspose::Words::NodeType)A utility method that converts a node type enum value into a user friendly string.
PrependChild(T)
PreviousPreOrder(const System::SharedPtr<Aspose::Words::Node>&)Gets the previous node according to the pre-order tree traversal algorithm.
Remove()Removes itself from the parent.
RemoveAllChildren()Removes all the child nodes of the current node.
RemoveChild(T)
RemoveSmartTags()Removes all SmartTag descendant nodes of the current node.
SelectNodes(const System::String&)Selects a list of nodes matching the XPath expression.
SelectSingleNode(const System::String&)Selects the first Node that matches the XPath expression.
set_CustomNodeId(int32_t)Setter for Aspose::Words::Node::get_CustomNodeId.
set_NextNode(const System::SharedPtr<Aspose::Words::Node>&)
set_PrevNode(const System::SharedPtr<Aspose::Words::Node>&)
SetParent(const System::SharedPtr<Aspose::Words::Node>&)
SetTemplateWeakPtr(uint32_t) override
ToString(Aspose::Words::SaveFormat)Exports the content of the node into a string in the specified format.
ToString(const System::SharedPtr<Aspose::Words::Saving::SaveOptions>&)Exports the content of the node into a string using the specified save options.
static Type()

Remarks

Body can contain Paragraph and Table child nodes.

Body is a section-level node and can only be a child of Section. There can only be one Body in a Section.

A minimal valid Body needs to contain at least one Paragraph.

Examples

Shows how to construct an Aspose.Words document by hand.

auto doc = MakeObject<Document>();

// A blank document contains one section, one body and one paragraph.
// Call the "RemoveAllChildren" method to remove all those nodes,
// and end up with a document node with no children.
doc->RemoveAllChildren();

// This document now has no composite child nodes that we can add content to.
// If we wish to edit it, we will need to repopulate its node collection.
// First, create a new section, and then append it as a child to the root document node.
auto section = MakeObject<Section>(doc);
doc->AppendChild(section);

// Set some page setup properties for the section.
section->get_PageSetup()->set_SectionStart(SectionStart::NewPage);
section->get_PageSetup()->set_PaperSize(PaperSize::Letter);

// A section needs a body, which will contain and display all its contents
// on the page between the section's header and footer.
auto body = MakeObject<Body>(doc);
section->AppendChild(body);

// Create a paragraph, set some formatting properties, and then append it as a child to the body.
auto para = MakeObject<Paragraph>(doc);

para->get_ParagraphFormat()->set_StyleName(u"Heading 1");
para->get_ParagraphFormat()->set_Alignment(ParagraphAlignment::Center);

body->AppendChild(para);

// Finally, add some content to do the document. Create a run,
// set its appearance and contents, and then append it as a child to the paragraph.
auto run = MakeObject<Run>(doc);
run->set_Text(u"Hello World!");
run->get_Font()->set_Color(System::Drawing::Color::get_Red());
para->AppendChild(run);

ASSERT_EQ(u"Hello World!", doc->GetText().Trim());

doc->Save(ArtifactsDir + u"Section.CreateManually.docx");

See Also