NodeChangingAction
Contents
[
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]NodeChangingAction enumeration
Specifies the type of node change.
public enum NodeChangingAction
Values
Name | Value | Description |
---|---|---|
Insert | 0 | A node is being inserted in the tree. |
Remove | 1 | A node is being removed from the tree. |
Examples
Shows how to use a NodeChangingCallback to monitor changes to the document tree in real-time as we edit it.
public void NodeChangingCallback()
{
Document doc = new Document();
doc.NodeChangingCallback = new NodeChangingPrinter();
DocumentBuilder builder = new DocumentBuilder(doc);
builder.Writeln("Hello world!");
builder.StartTable();
builder.InsertCell();
builder.Write("Cell 1");
builder.InsertCell();
builder.Write("Cell 2");
builder.EndTable();
builder.InsertImage(ImageDir + "Logo.jpg");
builder.CurrentParagraph.ParentNode.RemoveAllChildren();
}
/// <summary>
/// Prints every node insertion/removal as it takes place in the document.
/// </summary>
private class NodeChangingPrinter : INodeChangingCallback
{
void INodeChangingCallback.NodeInserting(NodeChangingArgs args)
{
Assert.AreEqual(NodeChangingAction.Insert, args.Action);
Assert.AreEqual(null, args.OldParent);
}
void INodeChangingCallback.NodeInserted(NodeChangingArgs args)
{
Assert.AreEqual(NodeChangingAction.Insert, args.Action);
Assert.NotNull(args.NewParent);
Console.WriteLine("Inserted node:");
Console.WriteLine($"\tType:\t{args.Node.NodeType}");
if (args.Node.GetText().Trim() != "")
{
Console.WriteLine($"\tText:\t\"{args.Node.GetText().Trim()}\"");
}
Console.WriteLine($"\tHash:\t{args.Node.GetHashCode()}");
Console.WriteLine($"\tParent:\t{args.NewParent.NodeType} ({args.NewParent.GetHashCode()})");
}
void INodeChangingCallback.NodeRemoving(NodeChangingArgs args)
{
Assert.AreEqual(NodeChangingAction.Remove, args.Action);
}
void INodeChangingCallback.NodeRemoved(NodeChangingArgs args)
{
Assert.AreEqual(NodeChangingAction.Remove, args.Action);
Assert.Null(args.NewParent);
Console.WriteLine($"Removed node: {args.Node.NodeType} ({args.Node.GetHashCode()})");
}
}
See Also
- class NodeChangingArgs
- property Action
- namespace Aspose.Words
- assembly Aspose.Words