Material class
Material class
Material defines the parameters necessary for visual appearance of geometry.
Aspose.3D provides shading model for LambertMaterial
, PhongMaterial
and ShaderMaterial
Inheritance: Material
→
A3DObject
The Material type exposes the following members:
Properties
Property | Description |
---|---|
name | Gets or sets the name. |
properties | Gets the collection of all properties. |
MAP_SPECULAR | Used in Material.set_texture to assign a specular texture mapping. |
MAP_DIFFUSE | Used in Material.set_texture to assign a diffuse texture mapping. |
MAP_EMISSIVE | Used in Material.set_texture to assign a emissive texture mapping. |
MAP_AMBIENT | Used in Material.set_texture to assign a ambient texture mapping. |
MAP_NORMAL | Used in Material.set_texture to assign a normal texture mapping. |
Methods
Method | Description |
---|---|
remove_property | Removes a dynamic property. |
remove_property | Remove the specified property identified by name |
get_property | Get the value of specified property |
set_property | Sets the value of specified property |
find_property | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
get_texture | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name |
set_texture | Sets the texture to specified slot |
Example
from aspose.threed.shading import LambertMaterial, Material, Texture
mat = LambertMaterial()
tex = Texture()
tex.file_name = "diffuse.png"
mat.set_texture(Material.MAP_DIFFUSE, tex)
for slot in mat:
print(f"Texture slot {slot.slot_name} = {slot.texture}")
See Also
- module
aspose.threed.shading
- class
A3DObject
- class
LambertMaterial
- class
Material
- class
PhongMaterial
- class
ShaderMaterial