Light class
Light class
The light illuminates the scene.
The formula to calculate the total attenuation of light is:
A = ConstantAttenuation + (Dist * LinearAttenuation) + ((Dist^2) * QuadraticAttenuation)
Inheritance: Light
→
Frustum
→
Entity
→
SceneObject
→
A3DObject
The Light type exposes the following members:
Constructors
Constructor | Description |
---|---|
init | Initializes a new instance of the Light class. |
init | Initializes a new instance of the Light class. |
init | Initializes a new instance of the Light class. |
Properties
Property | Description |
---|---|
name | Gets or sets the name. |
properties | Gets the collection of all properties. |
scene | Gets the scene that this object belongs to |
parent_nodes | Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing |
excluded | Gets or sets whether to exclude this entity during exporting. |
parent_node | Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes. |
rotation_mode | Gets or sets the frustum’s orientation mode This property only works when the Frustum.target is null.If the value is RotationMode.FIXED_TARGET , the direction is always calculated by the property Frustum.look_at Otherwise the Frustum.look_at is always calculated by the Frustum.direction |
near_plane | Gets or sets the frustum’s near plane distance. |
far_plane | Gets or sets the frustum’s far plane distance. |
aspect | Gets or sets the aspect ratio of the frustum |
ortho_height | Gets or sets the height when frustum in orthographic projection. |
up | Gets or sets the up direction of the camera |
look_at | Gets or sets the the interested position that the camera is looking at. |
direction | Gets or sets the direction that the camera is looking at. Changes on this property will also affects the Frustum.look_at and Frustum.target . |
target | Gets or sets the target that the camera is looking at. If the user supports this property, it should be prior to Frustum.look_at property. |
color | Gets or sets the light’s color |
light_type | Gets or sets the light’s type |
cast_light | Gets or sets if the current light instance can illuminate other objects. |
intensity | Gets or sets the light’s intensity, default value is 100 |
hot_spot | Gets or sets the hot spot cone angle(in degrees). |
falloff | Gets or sets the falloff cone angle (in degrees). |
constant_attenuation | Gets or sets the constant attenuation to calculate the total attenuation of the light |
linear_attenuation | Gets or sets the linear attenuation to calculate the total attenuation of the light |
quadratic_attenuation | Gets or sets the quadratic attenuation to calculate the total attenuation of the light |
cast_shadows | Gets or sets if the light can cast shadows on other objects. |
shadow_color | Gets or sets the shadow’s color. |
Methods
Method | Description |
---|---|
remove_property | Removes a dynamic property. |
remove_property | Remove the specified property identified by name |
get_property | Get the value of specified property |
set_property | Sets the value of specified property |
find_property | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
get_bounding_box | Gets the bounding box of current entity in its object space coordinate system. |
get_entity_renderer_key | Gets the key of the entity renderer registered in the renderer |
See Also
- module
aspose.threed.entities
- class
A3DObject
- class
Entity
- class
Frustum
- class
Light
- class
SceneObject