PbrMaterial class
PbrMaterial class
Material for physically based rendering based on albedo color/metallic/roughness
Inheritance: PbrMaterial
→
Material
→
A3DObject
The PbrMaterial type exposes the following members:
Constructors
Constructor | Description |
---|---|
init | Construct a default PBR material instance |
init | Construct a default PBR material with specified albedo color value. |
Properties
Property | Description |
---|---|
name | Gets or sets the name. |
properties | Gets the collection of all properties. |
MAP_SPECULAR | Used in Material.set_texture to assign a specular texture mapping. |
MAP_DIFFUSE | Used in Material.set_texture to assign a diffuse texture mapping. |
MAP_EMISSIVE | Used in Material.set_texture to assign a emissive texture mapping. |
MAP_AMBIENT | Used in Material.set_texture to assign a ambient texture mapping. |
MAP_NORMAL | Used in Material.set_texture to assign a normal texture mapping. |
transparency | Gets or sets the transparency factor. The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent) Any invalid factor value will be clamped. |
normal_texture | Gets or sets the texture of normal mapping |
specular_texture | Gets or sets the texture for specular color |
albedo_texture | Gets or sets the texture for albedo |
albedo | Gets or sets the base color of the material |
occlusion_texture | Gets or sets the texture for ambient occlusion |
occlusion_factor | Gets or sets the factor of ambient occlusion |
metallic_factor | Gets or sets the metalness of the material, value of 1 means the material is a metal and value of 0 means the material is a dielectric. |
roughness_factor | Gets or sets the roughness of the material, value of 1 means the material is completely rough and value of 0 means the material is completely smooth |
metallic_roughness | Gets or sets the texture for metallic(in R channel) and roughness(in G channel) |
emissive_texture | Gets or sets the texture for emissive |
emissive_color | Gets or sets the emissive color |
Methods
Method | Description |
---|---|
remove_property | Removes a dynamic property. |
remove_property | Remove the specified property identified by name |
get_property | Get the value of specified property |
set_property | Sets the value of specified property |
find_property | Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name) |
get_texture | Gets the texture from the specified slot, it can be material’s property name or shader’s parameter name |
set_texture | Sets the texture to specified slot |
from_material | Allow convert other material to PbrMaterial |
See Also
- module
aspose.threed.shading
- class
A3DObject
- class
Material
- class
PbrMaterial