PbrSpecularMaterial class

PbrSpecularMaterial class

Material for physically based rendering based on diffuse color/specular/glossiness

Inheritance: PbrSpecularMaterialMaterialA3DObject

The PbrSpecularMaterial type exposes the following members:

Constructors

ConstructorDescription
initConstructor of the PbrSpecularMaterial

Properties

PropertyDescription
nameGets or sets the name.
propertiesGets the collection of all properties.
MAP_SPECULARUsed in Material.set_texture to assign a specular texture mapping.
MAP_DIFFUSEUsed in Material.set_texture to assign a diffuse texture mapping.
MAP_EMISSIVEUsed in Material.set_texture to assign a emissive texture mapping.
MAP_AMBIENTUsed in Material.set_texture to assign a ambient texture mapping.
MAP_NORMALUsed in Material.set_texture to assign a normal texture mapping.
transparencyGets or sets the transparency factor.
The factor should be ranged between 0(0%, fully opaque) and 1(100%, fully transparent)
Any invalid factor value will be clamped.
normal_textureGets or sets the texture of normal mapping
specular_glossiness_textureGets or sets the texture for specular color, channel RGB stores the specular color and channel A stores the glossiness.
glossiness_factorGets or sets the glossiness(smoothness) of the material, 1 means perfectly smooth and 0 means perfectly rough, default value is 1, range is [0, 1]
specularGets or sets the specular color of the material, default value is (1, 1, 1).
diffuse_textureGets or sets the texture for diffuse
diffuseGets or sets the diffuse color of the material, default value is (1, 1, 1)
emissive_textureGets or sets the texture for emissive
emissive_colorGets or sets the emissive color, default value is (0, 0, 0)
MAP_SPECULAR_GLOSSINESSThe texture map for specular glossiness

Methods

MethodDescription
remove_propertyRemoves a dynamic property.
remove_propertyRemove the specified property identified by name
get_propertyGet the value of specified property
set_propertySets the value of specified property
find_propertyFinds the property.
It can be a dynamic property (Created by CreateDynamicProperty/SetProperty)
or native property(Identified by its name)
get_textureGets the texture from the specified slot, it can be material’s property name or shader’s parameter name
set_textureSets the texture to specified slot

See Also