RotationEffect

RotationEffect class

Represent rotation behavior of effect.

RotationEffect

NameDescription
RotationEffect()

Result: RotationEffect


getAccumulate

NameDescription
getAccumulate()Represents whether animation behaviors are accumulated. Read/write NullableBool.

Result: byte


getAdditive

NameDescription
getAdditive()Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.

Result: int


getBy

NameDescription
getBy()Describes the relative offset value for the animation. Read/write float.

Result: float


getFrom

NameDescription
getFrom()Describes the starting value for the animation. Read/write float.

Result: float


getParent_Immediate

NameDescription
getParent_Immediate()

getProperties

NameDescription
getProperties()Represents properties of behavior. Read-only IBehaviorPropertyCollection.

Result: BehaviorPropertyCollection


getTiming

NameDescription
getTiming()Represents timing properties for the effect behavior. Read/write ITiming.

Result: Timing


getTo

NameDescription
getTo()Describes the ending value for the animation. Read/write float.

Result: float


setAccumulate

NameDescription
setAccumulate(byte)Represents whether animation behaviors are accumulated. Read/write NullableBool.

setAdditive

NameDescription
setAdditive(int)Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.

setBy

NameDescription
setBy(float)Describes the relative offset value for the animation. Read/write float.

setFrom

NameDescription
setFrom(float)Describes the starting value for the animation. Read/write float.

setTiming

NameDescription
setTiming(Timing)Represents timing properties for the effect behavior. Read/write ITiming.

setTo

NameDescription
setTo(float)Describes the ending value for the animation. Read/write float.