Class Node
Contents
[
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]Node class
A node in the node hierarchy. When the node contains skin, all mesh.primitives MUST contain JOINTS_0 and WEIGHTS_0 attributes. A node MAY have either a matrix or any combination of translation/rotation/scale (TRS) properties. TRS properties are converted to matrices and postmultiplied in the T * R * S order to compose the transformation matrix; first the scale is applied to the vertices, then the rotation, and then the translation. If none are provided, the transform is the identity. When a node is targeted for animation (referenced by an animation.channel.target), matrix MUST NOT be present.
public sealed class Node : LogicalChildOfRoot, IVisualNodeContainer
Properties
| Name | Description |
|---|---|
| Camera { get; set; } | Gets or sets the Camera of this Node. |
| Extensions { get; } | Gets a collection of JsonSerializable instances. |
| Extras { get; set; } | Gets or sets the extras content of this instance. |
| IsSkinJoint { get; } | Gets a value indicating whether this node is used as a Bone joint in a Skin. |
| IsSkinSkeleton { get; } | Gets a value indicating whether this node is used as a Skeleton node in a Skin. |
| IsTransformAnimated { get; } | Gets a value indicating whether this transform is affected by any animation. |
| LocalMatrix { get; set; } | Gets or sets the local transform Matrix4x4 of this Node. |
| LocalTransform { get; set; } | Gets or sets the local Scale, Rotation and Translation of this Node. |
| LogicalIndex { get; } | Gets the zero-based index of this object in the Logical resources of GlbImage. |
| LogicalParent { get; } | Gets the GlbImage instance that owns this object. |
| Mesh { get; set; } | Gets or sets the Mesh of this Node. |
| MorphWeights { get; } | Gets the Morph Weights of this Node. |
| Name { get; set; } | Gets or sets the display text name, or null. |
| PunctualLight { get; set; } | Gets or sets the PunctualLight of this Node. |
| Skin { get; set; } | Gets or sets the Skin of this Node. |
| VisualChildren { get; } | Gets the visual children Node instances contained in this Node. |
| VisualParent { get; } | Gets the visual parent Node instance that contains this Node. |
| VisualRoot { get; } | Gets the visual root Node instance that contains this Node. |
| VisualScenes { get; } | Gets the collection of Scene instances that reference this Node. |
| WorldMatrix { get; set; } | Gets or sets the world Matrix4x4 of this Node. |
Methods
| Name | Description |
|---|---|
| CreateNode(string) | Creates a new Node instance, adds it to !:GlbImage.LogicalNodes and references it as a child in the current graph. |
| GetCurveSamplers(Animation) | |
| GetExtension<T>() | |
| GetGpuInstancing() | |
| GetLocalTransform(Animation, float) | Gets the local transform of this node in a given animation at a given time. |
| GetMorphWeights() | |
| GetWorldMatrix(Animation, float) | Gets the world matrix of this node in a given animation at a given time. |
| RemoveExtensions<T>() | |
| RemoveExtensions<T>(T) | |
| RemoveGpuInstancing() | |
| SetExtension<T>(T) | |
| SetMorphWeights(SparseWeight8) | |
| UseExtension<T>() | |
| UseGpuInstancing() | |
| static FindNodesUsingMesh(Mesh) | Gets a collection of Node instances using mesh. |
| static FindNodesUsingSkin(Skin) | Gets a collection of Node instances using skin. |
| static Flatten(IVisualNodeContainer) | Returns all the Node instances of a visual hierarchy as a flattened list. |
See Also
- class LogicalChildOfRoot
- interface IVisualNodeContainer
- namespace Aspose.CAD.FileFormats.GLB
- assembly Aspose.CAD