SetEffect class

Represents a set effect for an animation behavior.

public class SetEffect : Behavior, ISetEffect


Name Description
SetEffect() The default constructor.


Name Description
Accumulate { get; set; } Represents whether animation behaviors are accumulated. Read/write NullableBool.
Additive { get; set; } Represents whether the current animation behavior is combined with other running animations. Read/write BehaviorAdditiveType.
Properties { get; } Represents properties of behavior. Read-only IBehaviorPropertyCollection.
Timing { get; set; } Represents timing properties for the effect behavior. Read/write ITiming.
To { get; set; } Specifies the certain attribute of a effect after an animation effect. Represents point value. Only: bool, ColorFormat, float, int, string. Read/write Object.

See Also