Backdrop3DScene
Contents
[
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]Backdrop3DScene class
Defines a plane in which effects, such as glow and shadow, are applied in relation to the shape they are being applied to.
public sealed class Backdrop3DScene : PVIObject, IBackdrop3DScene
Properties
Name | Description |
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AnchorPoint { get; set; } | Returns or sets a point in 3D space. This point is the point in space that anchors the backdrop plane. 3D point represented by array of 3 float values which define X, Y and Z coordinates. Read/write Single[]. |
AsIPresentationComponent { get; } | Allows to get base IPresentationComponent interface. Read-only IPresentationComponent . |
NormalVector { get; set; } | Returns or sets a normal vector. To be more precise, this attribute defines a vector normal to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write Single[]. |
UpVector { get; set; } | Returns or sets a vector representing up. To be more precise, this attribute defines a vector representing up in relation to the face of the backdrop plane. Vector represented by array of 3 float values which define X, Y and Z coordinates. Read/write Single[]. |
Methods
Name | Description |
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override Equals(object) | Compares with specified object. |
override GetHashCode() | Returns hash code. |
See Also
- class PVIObject
- interface IBackdrop3DScene
- namespace Aspose.Slides
- assembly Aspose.Slides