Struct Quaternion
Contents
[
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]Quaternion structure
Quaternion is usually used to perform rotation in computer graphics.
public struct Quaternion
Constructors
Name | Description |
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Quaternion(double, double, double, double) | Initializes a new instance of the Quaternion class. |
Properties
Name | Description |
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Length { get; } | Gets the length of the quaternion |
Methods
Name | Description |
---|---|
static FromAngleAxis(double, Vector3) | Creates a quaternion around given axis and rotate in clockwise |
static FromEulerAngle(Vector3) | Creates quaternion from given Euler angle |
static FromEulerAngle(double, double, double) | Creates quaternion from given Euler angle |
static FromRotation(Vector3, Vector3) | Creates a quaternion that rotate from original to destination direction |
static Interpolate(float, Quaternion, Quaternion) | Populates this quaternion with the interpolated value between the given quaternion arguments for a t between from and to. |
static Slerp(double, Quaternion, Quaternion) | Perform spherical linear interpolation between two values |
Concat(Quaternion) | Concatenate two quaternions |
Conjugate() | Returns a conjugate quaternion of current quaternion |
Dot(Quaternion) | Dots product |
override Equals(object) | Check if two quaternions equals |
EulerAngles() | Converts quaternion to rotation represented by Euler angles All components are in radian |
override GetHashCode() | Gets the hash code of Quaternion |
Inverse() | Returns a inverse quaternion of current quaternion |
Normalize() | Normalize the quaternion |
ToAngleAxis(out double, out Vector3) | |
ToMatrix() | Convert the rotation presented by quaternion to transform matrix. |
ToMatrix(Vector3) | Convert the rotation presented by quaternion to transform matrix. |
override ToString() | Gets the representation of quaternion in string |
operator + | Operator overloading for + |
operator / | Operator overloading for / |
operator == | Equal operator for quaternion |
operator != | Not-equal operator for quaternion |
operator * | Operator overloading for * (5 operators) |
Fields
Name | Description |
---|---|
static readonly Identity | The Identity quaternion. |
W | The w component. |
X | The x component. |
Y | The y component. |
Z | The z component. |
See Also
- namespace Aspose.ThreeD.Utilities
- assembly Aspose.3D