MemoryFileSystem
Contents
[
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]MemoryFileSystem class
The MemoryFileSystem
will maps the read/write operations to memory.
public class MemoryFileSystem : FileSystem
Constructors
Name | Description |
---|---|
MemoryFileSystem() | The default constructor. |
Properties
Name | Description |
---|---|
FileNames { get; } | File names that in this memory file system. |
Methods
Name | Description |
---|---|
virtual Dispose() | Dispose the File system and release its resources. |
GetFileContent(string) | Returns the raw content of the specified file. Throw FileNotFoundException if the specified file is not existing. |
override ReadFile(string, IOConfig) | Create a stream for reading dependencies. |
override WriteFile(string, IOConfig) | Create a stream for writing dependencies. |
Examples
The following code shows how to export file to memory, includes the dependent file by using MemoryFileSystem.
//create a scene with material
Scene scene = new Scene();
scene.RootNode.CreateChildNode(new Box()).Material = new LambertMaterial();
//create a save option and specify the file system, so the dependent file will be written to memory
var opt = FileFormat.WavefrontOBJ.CreateSaveOptions();
var mfs = new MemoryFileSystem();
opt.FileSystem = mfs;
//obj's material file name is associated with the obj's file name, so we need a explicit name.
opt.FileName = "test.obj";
using (var ms = new MemoryStream())
{
scene.Save(ms, opt);
}
//the test.obj was written to variable ms, and we can also get the test.mtl file content by
var materialFile = mfs.GetFileContent("test.mtl");
See Also
- class FileSystem
- namespace Aspose.ThreeD.Utilities
- assembly Aspose.3D