Class SkinnedTransform
public class SkinnedTransform : MorphTransform, IGeometryTransform
Constructors
Properties
Name | Description |
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AbsoluteMorphTargets { get; } | Gets a value indicating whether morph target values are absolute, and not relative to the master value. |
FlipFaces { get; } | |
MorphWeights { get; } | Gets the current morph weights to use for morph target blending. COMPLEMENT_INDEX represents the index for the base geometry. |
SkinMatrices { get; } | Gets the collection of the current, final matrices to use for skinning |
Visible { get; } | |
Methods
Name | Description |
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MorphColors(Vector4, IReadOnlyList<Vector4>) | |
MorphTexCoord(Vector2, IReadOnlyList<Vector2>) | |
TransformNormal(Vector3, IReadOnlyList<Vector3>, ref SparseWeight8) | |
TransformPosition(Vector3, IReadOnlyList<Vector3>, ref SparseWeight8) | |
TransformTangent(Vector4, IReadOnlyList<Vector3>, ref SparseWeight8) | |
Update(Matrix4x4[], Matrix4x4[]) | |
Update(ref SparseWeight8, bool) | |
Update(int, Func<int, Matrix4x4>, Func<int, Matrix4x4>) | |
static CalculateInverseBinding(Matrix4x4, Matrix4x4) | Calculates the inverse bind matrix to use for runtime skinning. |
static CalculateInverseBinding(Matrix4x4Double, Matrix4x4Double) | |
See Also