SkinnedTransform.CalculateInverseBinding
CalculateInverseBinding(Matrix4x4, Matrix4x4)
Calculates the inverse bind matrix to use for runtime skinning.
public static Matrix4x4 CalculateInverseBinding(Matrix4x4 meshWorldTransform,
Matrix4x4 jointWorldTransform)
Parameter | Type | Description |
---|---|---|
meshWorldTransform | Matrix4x4 | The world space Matrix4x4 of the mesh at the time of binding (POSE). |
jointWorldTransform | Matrix4x4 | The world space Matrix4x4 of the given bone joint at the time of binding (POSE). |
Return Value
A Matrix4x4 representing the inverse bind transform.
See Also
- class SkinnedTransform
- namespace Aspose.CAD.FileFormats.GLB.Transforms
- assembly Aspose.CAD
CalculateInverseBinding(Matrix4x4Double, Matrix4x4Double)
public static Matrix4x4Double CalculateInverseBinding(Matrix4x4Double meshWorldTransform,
Matrix4x4Double jointWorldTransform)
See Also
- struct Matrix4x4Double
- class SkinnedTransform
- namespace Aspose.CAD.FileFormats.GLB.Transforms
- assembly Aspose.CAD