Class AnimationChannel
Contents
[
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]AnimationChannel class
A channel maps property’s component field to a set of keyframe sequences
public class AnimationChannel : IEnumerable<KeyframeSequence>
Properties
Name | Description |
---|---|
ComponentType { get; } | Gets the component field’s type |
DefaultValue { get; set; } | Gets or sets the Default value of the channel. If a channel has no keyframe sequences connected, the default value will be used during the animation evaluation. A real scenario: Animation only animates a node’s x coordinate, the y and z are not changed, then the default value will be used during full translation evaluation. |
KeyframeSequence { get; set; } | Gets associated keyframe sequence inside this channel |
Name { get; } | Gets the name of the channel |
Methods
Name | Description |
---|---|
GetEnumerator() | Gets an enumerator to walk through all keyframe sequences inside this channel |
See Also
- class KeyframeSequence
- namespace Aspose.ThreeD.Animation
- assembly Aspose.3D