Class Entity

Entity class

The base class of all entities. Entity represents a concrete object that attached under a node like Light/Geometry.

public abstract class Entity : SceneObject

Constructors

NameDescription
Entity(string)Initializes a new instance of the Entity class.

Properties

NameDescription
Excluded { get; set; }Gets or sets whether to exclude this entity during exporting.
virtual Name { get; set; }Gets or sets the name.(Inherited from A3DObject.)
ParentNode { get; set; }Gets or sets the first parent node, if set the first parent node, this entity will be detached from other parent nodes.
ParentNodes { get; }Gets all parent nodes, an entity can be attached to multiple parent nodes for geometry instancing
Properties { get; }Gets the collection of all properties.(Inherited from A3DObject.)
Scene { get; }Gets the scene that this object belongs to(Inherited from SceneObject.)

Methods

NameDescription
FindProperty(string)Finds the property. It can be a dynamic property (Created by CreateDynamicProperty/SetProperty) or native property(Identified by its name)(Inherited from A3DObject.)
GetBoundingBox()Gets the bounding box of current entity in its object space coordinate system.
virtual GetEntityRendererKey()Gets the key of the entity renderer registered in the renderer
GetProperty(string)Get the value of specified property(Inherited from A3DObject.)
RemoveProperty(Property)Removes a dynamic property.(Inherited from A3DObject.)
RemoveProperty(string)Remove the specified property identified by name(Inherited from A3DObject.)
SetProperty(string, object)Sets the value of specified property(Inherited from A3DObject.)

See Also